RealTime Fantasy Football Championships

The Game

The RealTime Fantasy Football Championships ("the Contest") are fantasy football tournaments consisting of multiple separate fantasy leagues. Each league shall have exactly 12 teams. Each tournament is a wholly independent RealTime Fantasy Football Championship tournament. All teams will compete for league and overall prizes. Leagues are open to all players of all skill levels, you may choose the league that fits your draft schedule best.

Classic Tournaments
  • 15 leagues
  • 12-team leagues
  • 180 total entries
  • $250 entry
  • 3 entries for $700
  • Limit 5 entries per tournament
  • $10,000 grand prize
  • $1,000 / $500 league prizes

Tournaments: Red, White, Blue, Black, Green, and Yellow

Invitational Tournaments
  • 6 leagues
  • 72 total entries
  • $500 entry
  • Limit one entry
  • Invitation Only
  • KDS draft order
  • $10,000 grand prize
  • $1,500 / $1,000 league prizes

Tournaments: Invitational

Leagues feature head-to-head regular season play with 4 teams in each league qualifying for their league playoffs. The league champions plus wildcard teams shall advance to the championship playoffs to compete for overall prizes.

The Commissioner

RealTime Fantasy Sports, Inc. ("RTFS") will serve as the commissioner for fantasy football leagues and will be responsible for resolving any disputes that arise, such as rules violations or any other matters that may come up in connection with the Contest. All commissioner decisions by RealTime Fantasy Sports, Inc. are final.

Leagues

Sign Up

You may sign up and play in the Contest until shortly before kickoff of the first game of the NFL season. The RTFFC Classic tournaments cost $250 per team to enter and 3 teams can be purchased for an entry fee of $700. The RTFFC Invitational tournaments cost $500 per team to enter, limit one entry per person and is by invitation only. As part of the Official Rules, all dollar amounts are in US Dollars (USD). You may not have more than one team in any league. If you do register more than one team, each team must be in a different league. To be prize eligible you may not own more than one team per league per household. Contest entry limits are in compliance with state laws and gaming commisison regulations.

Refund Policy

After you sign up for the Contest, you may request a full refund of the purchase price up until your league is filled and if applicable, the draft order is set. After the league is filled, you may not receive a refund and all sales are final. Honoring refund requests will be subject to the sole discretion of RealTime Fantasy Sports, Inc.

Once you join a fantasy league you will have the option to switch to another league up until the league is filled and if applicable, the draft order is set or up until 30 minutes prior to the scheduled draft time. After the league has filled or if it is less than 30 minutes before the scheduled draft time you will not be allowed to switch to another league.

Eligibility

RealTime Fantasy Sports fantasy contests are open to:

  • Legal residents of one of the fifty (50) United States and legal residents of Washington D.C., Canada, Mexico, Germany, Great Britian, Ireland, Spain, France, Denmark, Netherlands, Norway, Sweden, Australia, and New Zealand.
  • Persons physically located in Connecticut, Delaware, Indiana, Iowa, Louisiana, Montana, Vermont, or Washington are expressly excluded.
  • Persons physically located in Nevada and Ontario are excluded from daily fantasy sports (DFS) contests. Additional DFS game play restrictions may apply by state.
  • All participants must be at least eighteen (18) years of age or older at the date of registration in the Contest. Except in Alabama and Nebraska where you must be nineteen (19) years of age or older and Arizona and Massachusetts where you must be twenty-one (21) years of age or older.
  • Void where prohibited.

Should state or province law change during the registration period for the Contest, RealTime Fantasy Sports may suspend new contest registrations from that state or province beginning after the effective or enforcement date of the law. The RealTime Fantasy Sports reserves the right to other remedies and actions as required by law.

Prohibited Participants

  • Any member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any spouse, child, brother, sister or parent of a member, officer, employee or agent of RealTime Fantasy Sports Inc.
  • Any owner or employee of an operator of a fantasy sports website offering paid contests, or any spouse, child, brother, sister or parent of such an owner or employee.
  • Any individual with access to non-public confidential information about contests of RealTime Fantasy Sports Inc.
  • Any amateur or professional athlete whose performance may be used to determine the outcome of a contest.
  • Any sports agent, team employee, referee, or league official associated with any sport or athletic event on which contests are based.
  • Any minor.

Deposits by Minors

Persuant to state law, deposits made by a minor will be refunded within no more than two business days of discovery of such deposits.

Draft

After the last team has joined the league, the league will be locked in and the draft order will be randomly generated. The draft order is a random order of all teams that have joined the league and is not affected by when teams join the league. Once the draft order is set, all teams will be notified via email the league is locked in and the draft order has been generated. If your league does not have all the required teams, the league will be disbanded prior to the scheduled draft date and time. If your league is disbanded you will be able to join another league or create a new league. RealTime Fantasy Sports reserves the right to move the scheduled draft time up to 90 minutes to give the league sufficient time to fill with the required number of teams.

The draft will be an S-style draft with the team picking last in the first round picking first in the second round and so on. For example, in a 12 team league:

  • Round 1: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 2: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1
  • Round 3: Team1, Team2, Team3, Team4, Team5, Team6, Team7, Team8, Team9, Team10, Team11, Team12
  • Round 4: Team12, Team11, Team10, Team9, Team8, Team7, Team6, Team5, Team4, Team3, Team2, Team1

In normal drafts, each team will have 90 seconds per pick to draft a player.

If the league is designated to have a slow draft, each team will have between 2 and 8 hours to draft a player. In a slow draft the draft will pause from ~2:00am ET until 8:00am ET. Note: the clock may not pause at exactly 2:00am, it can take a couple minutes to get all leagues paused. Notifications via email, text, or the official RTFS app will be sent to team owners when they are on the clock. Team owners may select to receive notifications after each completed draft pick. RealTime Fantasy Sports reserves the right to reduce the draft time for each team in the final week before the start of the first game of the season.

After you join or create a league, you will have the opportunity to establish your own auto draft list of players.

Prior to your draft, you may customize your auto draft list to rank the players by your preferences. You may customize your draft auto draft list at any time up to and even during your draft. If you do not customize your auto draft list, the auto draft list for the draft will be the player rankings from RealTime Fantasy Sports, as they are listed at the time of your draft.

The auto draft list will be used as a fail-safe backup in case your draft clock expires before you make a pick. In the event you should fail to make a pick in the time allowed, RealTime Fantasy Sports will automatically draft a player for you. The player will be the top ranked player on your auto draft list. Players drafted automatically will be selected from your auto draft list, or from the players in the RTFS rankings without an injury designation if you do not have a list, in a manner that will fill out your team's starting lineup before the end of the draft. In order to prevent auto drafted teams from having too many players at any one position, positional maximums are configured and can be adjusted by each team. Should the draft clock expire on a team in two consecutive rounds in a draft or one round in an 8-hour slow draft, the system will set the team to auto-draft until disabled by a team owner. Auto draft selections will stand and will not be reversed.

Kentucky Derby System Draft Order

The RTFFC Invitational will use Kentucky Derby System (KDS) draft slot selections to establish a draft order.

After you have joined a league using KDS, you will be able to rank your preferred draft slots from 1 to 12, with 1 being the most desired and 12 being the least desired. Between 5-15 minutes (or 24 hours for slow draft clock leagues) after the final team has joined the league, a random slot selection order will be established. The first team will receive their top preference draft spot, the second team will receive their top remaining draft slot, the third team will then receive their top remaining draft slots, and so forth until all teams have been assigned a draft slot.

Teams failing to provide a desired draft slot order will be assigned the next open draft slot, starting from the 1st slot.

RTFS reserves the right to pause a draft to contact players who have failed to enter the draft on time. RTFS reserves the right to correct draft mistakes within a reasonable timeframe.

Teams

Roster Composition

Each RTFFC Classic team will consist of a roster of 18 players. Each RTFFC Invitational team will consist of a roster of 20 players. Team owners are free to draft any player position mix for their roster. There are no restrictions on the number of players at any position that may be on a team's roster. Owners are not required to have a minimum number of players at any position on their roster.

RealTime Fantasy Sports uses the official preseason position designation for each player's position. After September 1st of the current season, each player's position designation will be locked for the duration of the season. If a player's position is officially changed prior to September 1st, that change will be reflected in the Contest. By acquiring a player, team owners accept the risk of player position change prior to the season. RTFS reserves the right to update a player's position designation at any time in the event of the player changing NFL teams or other extraordinary circumstances.

Weekly Lineups

The Contest uses a single starting lineup for each team per week. Team owners may change their starting lineups any time between Tuesday morning at 7:00am ET and 9:00pm ET on Monday of each NFL week. In week 1 of the NFL season, owners may set their starting lineup beginning immediately after their draft up until 9:00pm ET on Monday of week 1. Regardless of the deadline for setting a team's starting lineup a player cannot be promoted to a starter or benched after the scheduled kickoff of their game.

Each Team's starting lineup will consist of a maximum of:

  • 10 Total Starters
  • 1 Quarterback
  • 2 Running Backs
  • 2 Wide Receivers
  • 1 Tight End
  • 2 Flex Running Back / Wide Reciever / Tight End
  • 1 Defense/Special Teams
  • 1 Kicker

In the interest of competition, between 12:01am ET and 6:00am ET on each NFL game day of the fantasy league's regular season, the system will automatically replace any starter with a bye or that has an injury status of "Out", or equivalent (on I/R, suspended, military leave, etc.) on a roster with a bench player from that same roster. At the same time, the system will automatically fill in any missing starters from a team's lineup, if possible. On Sundays and Mondays, the system will only adjust lineups that have not been set by a team owner during the current week. On days prior to Sunday, the system will only adjust lineups that have not been set by a team owner during the current or previous week.

Owners may opt out of this system lineup check for all of their teams via their Power Player Lineups page. If an owner has opted out of the system lineup check for all their teams, the system will opt their teams back into the system lineup check on Tuesday mornings if the starting lineup from the previous week had any players with a bye or an injury status of "Out".

Free Agents

Waiver Wire - Free Agent Acquisition Budget (FAAB) Style

Free agents will be awarded using a blind bidding system. Each team will receive 1000 blind bidding "dollars" for use in bidding on free agents. Once a team has exhausted their blind bidding dollars they will not be able to acquire additional free agents. The minimum bid on any free agent is one "dollar". The waiver wire will be suspended for the season following NFL week 15.

Player requests must be submitted by 11:59pm ET each Wednesday night for award between midnight and 6:00am ET Thursday morning. The second set of player requests must be submitted by 11:59pm ET each Saturday during the season for award between midnight and 6:00am ET Sunday morning.

There will not be a Wednesday night waiver wire before NFL Week 1. If your league draft is before kickoff of opening day, there will be a waiver wire on Saturday night of Fantasy Week 1. Requests must be submitted by 11:59pm Eastern on Saturday for award between midnight and 6:00am Eastern Sunday morning. In Week 1, bidding ties will be broken by reverse draft order.

For 2024: Leagues that have waivers in Week 17, there will be a special, Week 17-only, Tuesday night waiver wire.

Protected Free Agents

In order to prevent collusion or coordinated drop trades, any player released from any roster shall remain a protected free agent until the first waiver wire of the following week. This means the player will not be available to be acquired by any team in the week the player was dropped. This only applies to players that have been on a team's roster for at least one fantasy week.

In a further effort to prevent collusion or unfair competition, if players drafted in the first 2 rounds of the league's draft or won for $25 or more at the league's auction are released they will become unavailable and declared protected free agents for the duration of the season. Team owners will be allowed to replace those players, but no team owners will be allowed to re-acquire the dropped players as free agents. RealTime Fantasy Sports, Inc. reserves the right to add any player to the list of players that will become protected free agents for the duration of the season for any reason.

Additionally, after the league's regular season, all dropped players, except kickers and defenses, will become protected free agents for the duration of the contest. Team owners will still be allowed to drop and replace players, but no team owners will be allowed to acquire any dropped players as free agents.

Playoffs

Non-playoff teams will have their free agent privileges suspended when the playoffs begin. Playoff teams will have their free agent privileges suspended once they are eliminated from the playoffs.

Trades

Leagues are non-trading leagues.

Scoring System

All scoring rules apply to all players, regardless of player's position unless otherwise stated.

Rushing:

  • 6 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.1 bonus points each yard.
  • 1 point deducted for each fumble lost.

Passing:

  • 4 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.05 bonus points each yard.
  • 1 point deducted for each interception thrown.

Receiving:

  • 6 points for each touchdown.
  • 2 points for each 2-point conversion (QBs, RBs, WRs, TEs, and Ks only).
  • 0.1 bonus points each yard.
  • 1 bonus points for each reception.

Kicking, PPR Only:

  • 3 points for each successful field goal.
  • 1 points for each successful PAT.
  • 0.1 bonus points for each additional yard in length, starting with 31 yard scores.

Special Teams:

  • 6 points for each kickoff return touchdown (Def/ST and individuals).
  • 6 points for each punt return touchdown (Def/ST and individuals).
  • 6 points for each fake punt touchdown.
  • 6 points for each fake fieldgoal touchdown.

Defense, PPR Only:

  • 6 points for each touchdown.
  • 2 points for each safety.
  • 5 bonus points for shutout.
  • 3 points for 1 to 9 points allowed.
  • 1 point for 10 to 13 points allowed.
  • 1 bonus point for every sack.
  • 2 bonus points for each opponent's fumble recovered.
  • 2 bonus points for each interception.
  • 2 bonus points for each extra point return.

Statistics Reporting

Scores and stats are updated immediately as they are received from our statistics provider (usually about every minute). Some events beyond RTFS' control can make this time longer. Thus, RealTime Fantasy Sports is not responsible for the timeliness and accuracy of the statistics.

Because the statistics are updated "live," some errors may occur. If so, statistical errors are usually corrected by our stats provider during the course of the NFL game, but may take up to 24 hours to be corrected. If an error occurs and is not corrected by our provider, RTFS will correct the stat ourselves, but only if it is overwhelmingly obvious that the stat is in error. If there is any doubt about the validity of the stat, RTFS will maintain the statistic given by its provider.

All stats for a given NFL week are deemed final at noon on Thursday of the next week. Even if the NFL changes a stat several weeks later, it will not be changed by RTFS. Nonetheless, RTFS still reserves the right to change any stat at any time for any unforeseen reason.

Should an NFL game be ended early for any reason, not limited to injury, weather, or field conditions, the statistics will be applied to all fantasy league scoring if the NFL considers the game an official game. If the NFL does not consider the game or the statistics as official, they will not be applied to any fantasy league.

RealTime Fantasy Sports is not responsible for any inaccuracies, representations, statements, graphics or content of materials that are uploaded onto its servers and website from other vendors, including but not limited to the National Football League, SportsRadar, the Associated Press, and users, members, subscribers, customers or participants.

Season

Fantasy Season

The regular season for all leagues will last 13 weeks from NFL week 1 to NFL week 13. Each team will play all other teams in their league once during the regular season with the first regular season week and week 13 being play-all weeks. This means the top scoring 6 teams in each league will receive a win and the bottom-scoring 6 teams in each league will receive a loss. In Weeks 2 through 12, each team will play all other teams in their league once during the regular season.

In the event that a regular season game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the winner of the game. Should the starting quarterback for each team have the same number of points scored in the game, then the points scored by each team's top two scoring starting running backs will be used to determine which team is declared the winner of the game. Should the tied teams starting quarterback and then top twp starting running backs have the same number of points scored in the game, then the game will be declared a tie in the standings.

RTFS reserves the right to shorten the fantasy season for any league should the NFL play a shortened schedule. Should the start of the NFL season be delayed or the season interrupted for a period of time, the fantasy schedule will be adjusted to match the NFL schedule length.

League Playoffs

The playoffs for each RTFFC league will begin in NFL week 14. 4 teams will qualify for each league playoffs. Teams making the playoffs will be determined as followed:

  • #1 Seed - Team with the best win/loss record during the regular season.
  • #2 Seed - Remaining team with the most points scored during the regular season.
  • #3 Seed - Remaining team with the best win/loss record during the regular season.
  • #4 Seed - Remaining team with the most points scored during the regular season.
In the event two or more teams are tied with the same win/loss record, the tie will be broken using the following criteria, in order:
  1. Total Points Scored during the regular season.
  2. Head to Head Win-Loss Record against all tied teams
  3. Total Points Scored in Head to Head games against all tied teams
  4. Points scored in the final week of the regular season.
In the event two or more teams are tied with the same number of regular season points scored, the tie will be broken using the following criteria, in order:
  1. Head to Head Win-Loss Record against all tied teams
  2. Total Points Scored in Head to Head games against all tied teams
  3. Points scored in the final week of the regular season.

In NFL week 14, the 4 teams making the playoffs in each league will play two semi-final games to determine the participants in the league championship game. Teams will be seeded #1 through #4, with the #1 seed playing the #4 seed and the #2 seed playing the #3 seed. Seeding will be based on head to head regular season standings. In the event that a semi-final game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team advances to the league championship game. Should the starting quarterback for each team have the same number of points scored in the game, the team that scored the most total points during the regular season will advance to the league championship game.

In NFL week 15 the 2 winners from the league semi-final games in each league will meet in their league championship game. The winner of the league championship game will be declared the winner of the league. The loser of the league championship game will be declared the 2nd place finisher. In the event that the league championship game ends in a tie, the points scored by each team's starting quarterback will be used to determine which team is declared the league champion. Should the starting quarterbacks for each team have the same number of points scored in the championship game, the team that scored the most total points during the regular season is declared the league champion.

Championship Playoffs

In NFL week 16 and 17, the league champions and wildcard teams will compete in the championship playoffs. All league winners shall compete in the championship playoffs for the overall grand prizes. In addition, for Classic tournaments the top 5 non-champion playoff teams, for Invitational tournaments the top 4 non-champion playoff teams, based on the highest total points scored through NFL week 15 will also compete. The teams competing for the overall grand prize will compete on a total points scored basis. Each team shall begin the championship playoffs with their average score for NFL week 1 through 15 and accumulate fantasy points for weeks 16 and 17. The team with the most championship playoff points scored at the conclusion of NFL week 17 shall be declared the overall RealTime Fantasy Football Champion.

League Prizes

The first-place finisher ("Winner") in each league is the team that wins that league's championship. The second-place finisher ("2nd Place") in each league is the team that loses the league's championship game.

Classic
  • Winner - $1,000
  • 2nd Place - $500
Invitational
  • Winner - $1,500
  • 2nd Place - $1,000

All prizes will be awarded after the conclusion of the Contest. Prizes will be awarded to one individual per team. All prizes are non-transferable.

Should the NFL season be considered a viable fantasy season, but end before Week 14 is completed the league will combine 1st and 2nd league prizes into a single prize pool to be chopped equally between the 4 teams in playoff position at the end of the last completed NFL week. Should the NFL season end after Week 14 but before Week 15 is completed, the league will combine 1st and 2nd league prizes into a single prize pool to be chopped equally between the 2 teams qualifying for the league championship game. Should the NFL season end after Week 15 is completed, league prizes will be awarded as set forth in these rules.

Overall Championship Prizes
Classic
  • 1st - $10,000
  • 2nd - $3,000
  • 3rd - $2,000
  • 4th - $1,000
Invitational
  • 1st - $10,000
  • 2nd - $5,000
  • 3rd - $2,500
  • 4th - $1,000

Prizes will be awarded to one individual per team. All prizes are non-transferable.

Should the NFL season be considered a viable fantasy season but end before Week 15 is completed, the Contest will combine all Championship Playoff prizes prizes into a single prize pool to be chopped equally between the 4 teams in each league currently qualified for their league playoffs. Should the NFL season end after Week 16 is completed but end before Week 16 is completed, prizes will be awarded based on total points scored in the league playoffs at the conclusion of the last completed NFL Week. Should the NFL season end after Week 17 is completed, league prizes will be awarded as set forth in these rules.

Additional Tournaments

Should RealTime Fantasy Football Championships fill with the maximum teams, RTFS reserves the right to open additional tournaments. Each tournament will have the same rules. Should RTFS operate more than one RTFFC tournament, all participants may enter any or all tournaments.

Highly Experienced Players

Highly experienced fantasy players will be designated in the list of entries in each league. Players will be able to view the list of participants and their designation before joining any league. Designations will be displayed as follows:

Highly Experienced

Highly Experienced

Not Highly Experienced

State definitions of highly experienced may be found here.

RealTime Fantsy Sports Rankings

Top 100 Player

Top 1000 Player

Ranked lower than Top 1000

An explanation of the fantasy player rankings may be found here.

Fantasy players designated "highly experienced" or players inside the RealTime Fantasy Sports Top 1000 players are prohibited from participating daily fantasy (DFS) or the first year of season long fantasy contests advertised as beginner or novice-only.

Contest Entry Limits

All contests have published limits on the maximum number of entries that a single user may submit. These limits will be specified in the official rules of each contest. The maximum limits for any contest in any format will not exceed:

  • One (1) entry in any contest with 12 or fewer total entries
  • Two (2) entries in any contest with 13 to 36 total entries
  • Three (3) entries in any contest with 37 to 100 total entries
  • 3% of all entries in any contest with 100 to 4999 total entries
  • One hundred fifty (150) entries in any contest with 5000 or more total entries
Account Verification

Participants must create an account with RealTime Fantasy Sports in order to participate in any fantasy contest. Accounts must be verified using the participant's full, legal name, current address, date of birth. RealTime Fantasy Sports uses a third-party verification system to authenticate this personal information. Customers may also validate their accounts by submitting an up-to-date government issued ID (such as a driver's license) with the participant's current address and date of birth clearly displayed. RealTime Fantasy Sports reserves the right to close any account under suspicion of fraud or submission of invalid personal information.

Self-Exclusion

Participants may self-exclude themselves from participating in contest offer by RTFS.

  • Participants may exclude themselves from RTFS games at any time. Exclusion periods range from 1 week to permanent closure of the account.
  • During the exclusion period the participant may not access their account or participate in any contests.
  • In order for a participant to permanently close their account, all winnings must first be requested for payout to the verified address on the account.
  • Permanently closed accounts will have any credit balance refunded to the appropriate credit card and any bonus money will be permanently forfeited.
  • Participants can self-exclude by selecting the "Self-Exclusion" link located on their account information page, or by contacting RealTime Fantasy Sports support at 636-447-1170 or by e-mail at [email protected].
  • Closed accounts may only be re-opened by contacting RealTime Fantasy Sports support. Participants may not create a second account. Participants are limited to one account per customer, including closed accounts.
Cash Outs

Contest participants will not be eligible to receive prize cash outs until their account information has been verified. Cash out payments will only be sent to the verified name and address on the account, no other name or address will accepted. If a prize winner has moved, address information will need to be re-verified before a prize payout can be issued.

All funds in verified, registered accounts are sole possession of that participant. Except in cases involving fraud (see section titled, "Fraud" below). Withdrawals from a registered participants's account by any individual other than the registered participant is strictly prohibitied. These funds are not the property of RealTime Fantasy Sports Inc. and are not available to RealTime Fantasys Sports Inc.'s creditors.

One account per participant. Persons with more than one account may have any extra accounts closed by RealTime Fantasy Sports.

Taxes

US Residents

Net prize winnings of $600 or more per calednar year must be claimed as income. Participants receiving $600 USD or more in net winnings are required to submit their social security number ("SSN") for tax purposes. This SSN will be verified using the participant's account information for validity. RealTime Fantasy Sports will provide a copy of the 1099-MISC to the IRS for their records. Participants will be notified via e-mail and online of the presence of the 1099-MISC form. It is the sole responsibility of the participant to print out the form and include it in their tax return to the Unites States Internal Revenue Service ("IRS").

Non-US residents

All prize winnings are succeptible to a 30% foreign winnings withholding. Withholdings will be deducted from prize distributions and sent to the IRS. By February 15th of the next calendar year all non-US residents will have a tax form 1042-S, detailing the amount of prize money withheld, attached to their personal account. Participants will be notified via e-mail and online (when they access their personal account) of the presence of the 1042-S form. It is the sole responsibility of the participant to print out the form and determine the amount, if any, that can be re-claimed. Per tax law, RealTime Fantasy Sports will provide a copy of the 1042-S to the IRS for their records.

Prize Notification

Full season Prize Winners will be notified by email within 48 hours after the official final results (and associated winners) are validated at the conclusion of the Contest. Prize Winners are also posted on the Contest web site. For full season or multiple week contests, the conclusion of the Contest is defined as noon Eastern time on either the Thursday following the last day of competition in the league or 2 business days following the last day of competition, whichever is the later date. For daily contests, the conclusion the Contest is defined as noon Eastern on the day following the last event of the Contest. Within 48 hours after the conclusion of the Contest all prize awards will be placed in the winner's RealTime Fantasy Sports account. Prize Winners may use the balance in their accounts to purchase additional RealTime Fantasy Sports games or they may request a prize distribution via check or direct deposit, payable in US Dollars. Prize Winners must complete an affidavit of eligibility and a liability/publicity release (unless prohibited by law) to receive a prize distribution. Failure to comply with these requirements can result in non-payment. Prize Winners are not required to spend the balance in their account nor are they required to receive a prize distribution. Account balances do not expire and may be spent on RealTime Fantasy Sports games at any time in the future.

By accepting any prize, the winners grant permission to RealTime Fantasy Sports to use their names and/or likenesses for publicity and promotional purposes without further compensation, unless prohibited by law, and agree to execute a written consent. In the event of a dispute about the identity of any entrant, entries made online are declared made by the authorized account holder of the email address submitted at the time of entry. "Authorized account holder" is defined as the natural person who is assigned to an email address by an Internet access provider, online service provider or other organization that is responsible for assigning email addresses for the domain associated with the submitted email address. A potential winner can be required to provide the sponsors with proof that the potential winner is the authorized account holder of the email address associated with the winning entry.

Sportsmanship and Decency

Sportsmanship

By registering, you agree to abide by the general sportsmanship rules set forth in these rules and fantasy games in general. You further agree to accept and abide by the rulings and the decisions of RealTime Fantasy Sports regarding all questions of sportsmanship. Sportsmanship broadly includes actions such as abusive postings and communication, colluding with other teams in the league, deliberately choosing to start incomplete or weak lineups, free agent moves for reasons other than improvement of the owner's fantasy team, and any other actions not conducive to decent, fair, and honest play. If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

Inappropriate, Offensive, or Commercial Communication

The league message boards, league news and league email are provided to facilitate communication with other league owners and enhance the enjoyment of your league. RealTime Fantasy Sports does not permit posting or sending messages or images, to include logos, avatars and team names that could be construed as offensive to other owners. Inappropriate communication can also include spamming team owners with commercial offers and/or posting commercial messages on the league message board. Team owners who violate these guidelines are subject to being restricted from posting in the league. Additionally, RealTime Fantasy Sports reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by RealTime Fantasy Sports will be final.

All participants are required to abide by the RealTime Fantasy Sports, Inc. (RTFS) Official Policies. RTFS reserves the right to refuse participation for persons violating these terms.

Appeals

Accidental Drops

In season long fantasy contests, should a team accidentally drop a player or drop the incorrect player during a free agent transaction, the team may appeal to have the player reinstated to their team. The appeal for reinstatement must occur immediately, without exception. If the appeal is not submitted immediately, for any reason, the appeal will be denied. Submission of an appeal does not guarantee a ruling in favor of the team submitting the appeal. If the team owner is a repeat offender, deemed to be using the appeal to gain an advantage or the appeal is not submitted immediately, the appeal will be denied. RTFS reserves the right to deny any appeal.

Trades

In leagues that permit trading, owners may request a review of commissioner-approved trades or commissioner-rejected trades. Trade appeals must be submitted immediately after the trade was approved or rejected. If any delay in submission occurs, for any reason, the appeal will be denied. Upon submission of an appeal, the trade will be reviewed by a panel of fantasy experts. Current injuries, bye weeks, season to date performance, team standings, and other factors will be considered. Trades that are overwhelmingly one-sided will be rejected. Trades that are arguably beneficial to both sides or arguably not overwhelmingly one-sided will be allowed to stand. Submission of an appeal does not guarantee a trade will be reversed. RTFS reserves the right to reverse any trade or let any trade stand.

All appeal decisions by RealTime Fantasy Sports are final.

Registering Complaints

Participants wishing to register complaints regarding whether his or her account has been misallocated, compromised, or otherwise mishandled may do so using the following methods:

  • Via form submission
  • Via e-mail, 7 days a week, at [email protected]
  • Via phone, Monday through Friday 8:30 AM - 5:00 PM at 636-447-1170
  • Via US Mail to 8651 Old Highway N, Suite 155, Lake Saint Louis, MO 63367

Please include full name, account information, contact number (daytime and evening) and description of your complaint. RealTime Fantasy Sports will access the given information and respond either via phone or e-mail within three (3) business days. RealTime Fantasy Sports will do everything in its power to resolve the situation.

Gambling Policy
  • RTFS games, contests and leagues are compliant with the Unlawful Internet Gambling Enforcement Act of 2006 under the fantasy or simulation sports game provision.
  • RTFS is provided as a service for the use, entertainment and enjoyment of its users, subscribers, participants and visitors. RTFS is in no way encouraging or endorsing gambling, wagering or betting of any kind, whether legal or illegal.
  • All RTFS contests that award prizes are sports simulation games ("fantasy games") where the outcome of the game is based on the skill of the participants.
  • By agreeing to the Policies contained herein, any and all users, members, subscribers and participants agree to hold RealTime Fantasy Sports harmless for any action taken against them, whether legal or otherwise, for, or as a result of, gambling, wagering or betting of any kind.
  • If you feel you have a gambling problem or need help controlling your gambling habits, contact the National Council on Problem Gambling at 1-800-522-4700 or visit their website at http://www.ncpgambling.org.
Disclaimers

Internet/Technology Problems

If, for any reason, the Contest is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorized intervention, fraud, technical failures or any other causes beyond the control of RealTime Fantasy Sports which corrupt or affect the administration, security, fairness, integrity or proper conduct of the Contest, RealTime Fantasy Sports reserves the right to cancel the contest and issue full refunds to all participants.

RealTime Fantasy Sports reserves the right at their sole discretion to disqualify any individual who tampers with the registration process or operations of the Contest and to cancel, terminates, modify or suspend the Contest. RealTime Fantasy Sports assumes no responsibility for any error, omissions, interruption, deletion, defect or delay in operation with transmission, communications, line failure, theft or destruction or unauthorized access to or allegation of entries. RealTime Fantasy Sports is not responsible for any problem or technical malfunction of any telephone network or lines, computer online systems, servers, equipment or software, failure of any email or user action to be received on account of technical problems or traffic congestion on the Internet or at any website, phone lines, or any combination thereof, including any injury or damage to a participant's computer related to or resulting from participation in the Contest. ANY ATTEMPT BY A PARTICIPANT TO DELIBERATELY DAMAGE ANY WEBSITE OR UNDERMINE THE LEGITIMATE OPERATION OF THE LEAGUES IS A VIOLATION OF CRIMINAL AND CIVIL LAWS AND SHOULD SUCH AN ATTEMPT BE MADE, REALTIME FANTASY SPORTS RESERVES THE RIGHT TO SEEK DAMAGES TO THE FULLEST EXTENT PERMITTED BY LAW.

Liability

RealTime Fantasy Sports is not responsible for any late, lost, garbled, misdirected, incomplete, or damaged entries; any Contest disruptions, injuries, losses or damages caused by events beyond the control of RealTime Fantasy Sports or any printing or typographical errors in any materials associated with the Contest. RealTime Fantasy Sports or any subsidiary or affiliated company of any of the foregoing, are not in any way responsible or liable for any damage, loss or injury (including death) resulting from participation in the Contest and/or acceptance and use of any prize won. RealTime Fantasy Sports is solely responsible for enacting, administering, enforcing the rules, and maintaining the integrity of the Contest. The Contest and website are not sponsored by, endorsed by, nor affiliated with, the National Football League, the National Football League Players Association, Major League Baseball, the Major League Baseball Players Association, National Basketball Association, the National Hockey League, the Professional Golfers Association, or NASCAR.

Release

By participating in the Contest, you release and agree to hold harmless RealTime Fantasy Sports, its sponsors, parent companies, subsidiaries, affiliates, directors, officers, employees and agencies from any liability whatsoever for any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or acceptance, possession, or use of any prize (including, without limitation, claims, costs, injuries and losses related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy, defamation or portrayal in a false light, whether intentional or unintentional), whether under a theory of contract, tort (including negligence), warranty or other theory.

Official Rules

The Contest is subject to all United States laws, and to the Leagues official rules, and cannot be used in connection with any form of gambling. By entering the Contest, you agree to abide by the terms of the official rules and by the decisions of RealTime Fantasy Sports, which are final on all matters pertaining to the Contest. RealTime Fantasy Sports reserves the right to change the official rules at any time, in their sole discretion. Official rules are the rules posted on the Contest website.

Fraud

Entries into the Contest obtained via fraudulent means such as purchase with stolen credit card, fraudulent bank transaction, checks returned for insufficient funds, credit card chargebacks, etc. shall be disqualified from the Contest. Participants circumventing, attempting to circumvent or subverting the rules of the Contest shall be declared fraudulent and be disqualified from the Contest. RealTime Fantasy Sports reserves the right to seek legal remedies and restitution for all fraudulently acquired entries and for any transactions that defraud RealTime Fantasy Sports of Contest entry fees. Remedies and restitution may include administrative charges and attorney fees. Participants that obtain Contest entries by fraud or defraud RealTime Fantasy Sports shall forfeit all entries and all current and future Contest prizes without recourse or refund.

Terms for Apple iOS app

You acknowledge that these Terms are entered into between you and RTFS only, and that Apple is not a party to these Terms, and as between RTFS and Apple, it is RTFS that is responsible for the app and content.

You acknowledge that Apple has no obligation whatsoever to furnish any maintenance or any support services to you with respect to the App.

To the maximum extent permitted by applicable law, Apple will have no other warranty obligation whatsoever with respect to the App.

Apple, and Apple's subsidiaries, are third-party beneficiaries of these Terms. Upon your acceptance of the Terms, Apple will have the right (and will be deemed to have accepted the right) to enforce the Terms against you as a third party beneficiary thereof. There are no other third-party beneficiaries of the Terms.