League

Name
Copy Cats
League ID
380116
Guest URL
https://www.rtsports.com/fantasy-football-league/380116
Service
Full Season - Platinum
Subscription
Not Paid
Commissioner
Ethan Tabor
[email protected]

By-Laws

TABLE OF CONTENTS
  • 1.0 - LEAGUE OFFICIALS
  • 2.0 - OWNERSHIP AND FRANCHISE FEES
  • 3.0 - ROSTERS
  • 4.0 - THE DRAFT
  • 5.0 - EMAIL BACKUP SYSTEM
  • 6.0 - MANDATORY WEEKLY LINEUPS
  • 7.0 - FREE-AGENCY & TRADES
  • 8.0 - TRADING BLOCK PLAYERS
  • 9.0 - SCORING
  • 10.0 - LEAGUE FINES
  • 11.0 - FRANCHISE PLAYERS
  • 12.0 - REGULAR SEASON PLAY
  • 13.0 - POST-SEASON PLAY
  • 14.0 - INTERNET
  • 15.0 - PLAYER PROTECTION

 

 

1.0 - LEAGUE OFFICIALS
The Copy Cats Fantasy Football League is commissioned by Ethan Tabor, Bill Burns, and C-Finch (1.1)"Majority 70 Rule": Any issues that can not be decided by a majority vote from the league owners (11 owners or 70 percent of the league to pass), will be ruled on by the league officials. The commissioner will make ALL FINAL DECISIONS and reserve the right to make any changes necessary to ensure the highest quality of standards for this outstanding fantasy football league. (1.2)When language in bylaws needs to be interpreted, the commissioner reserves the right to appoint a committee of 3 neutral owners to rule on any unforeseen problem. No rules may be changed during the season, only interpreted .

 

1.3 For any players that did not play a game throughout the season due to weather etc. will receive avg pts per game played that season. If it happens in week 1 it will be a reverse carry over 

 



2.0 - OWNERSHIP AND FRANCHISE FEES
Any franchise consisting of more than one owner must designate a general manager who will be the sole liaison with the league. Only actions taken by the general manager will be recognized by the League. Any owner may only be involved with the operation of one franchise. (2.1)Each owner must pay the $110.00 franchise fee by the August 3rd deadline to ensure continuance in the league. FAILURE TO PAY your entire entry fee before the said deadline will result in possible loss in ownership. A $70 deposit will hold a team for two weeks in case there is a waiting list. Fees are fully refundable prior to the deadline. Refunds will decrease by $35 for each week past the deadline unless a PAID replacement is found. After 3 weeks, no money will be refunded unless a PAID replacement is found by the refundee.(2.1a)A late fee of $10 will be levied on ownership fees postmarked past the deadline.(2.2)If a franchise is dismissed or voluntarily withdraws from the league, that franchise will remain intact until a new ownership purchases the franchise. If more than one franchise is available upon a new entry into the league, the new owner(s) will have a choice between them, with date of full payment received determining the order of choice. 1st paid = 1st choice, etc. (2.4)"Competition Rule": Any owner that fails to remain competitive, at any point during the season, (i.e., not replacing injured players, non-roster players or bench players from their starting roster) will be subject to league fines and possible dismissal from the league without any franchise fee reimbursement . We will not tolerate QUITTERS!

3.0 - ROSTERS
Each roster will consist of 20 players. 12 weekly starters and 8 reserve players. Each roster must include the following players which will constitute your weekly starting line-up: (1)TeamQuarterback, (1)Running Back, (2)Wide Receivers(or TE), (1)Wild Back, (1)TeamKicker, (2)Defensive Lineman, (2)Linebackers, and (2)Defensive Backs. The remaining 8 reserve players may be any combination of the positions mentioned above. (3.1)The Wild Back position may be filled by either a running back, wide receiver or Tight End. The player inserted into the wild back position will score according to their designated position.(3.2)A players position eligibility is determined by RTS Online(the "Service".) Any discrepancy about a players official position, should be brought to the attention of the league officials.(3.3) Maximum of  1 I/R player. 
A player could be eligible for IR if they are labeled as I/R or PUP
4.0 - THE DRAFT
The teams that do not qualify for the playoffs will be placed in a draft lottery. The team with the worst finish shall have 8 entries into the lottery, the next worst team will receive seven entries and so on. In case of a tie, the tied teams will share equal amount of entries. All playoff teams will pick in the order in which they finish (9-16). In case of a two teams with identical regular season records being eliminated the same round, tie breaking criteria as in 13.0 will be used. The Fantasy Bowl Champion will always have the 16th selection in the draft. (4.1) A serpentine draft style will be utilized. (4.2)Time limits will be strictly enforced for each round. (4.3) Tardiness to the draft will result in the owner losing free agent bucks. $5 for every five minutes up to a maximum of $25. The draft will be postponed for a maximum of 15 minutes at which time, the draft will proceed skipping over the missing owner's position each round. Upon arrival, the tardy owner can make draft selections. The missed selections can be made up after the conclusion of the entire draft to fill in the missing roster spots (4.4) Team QB/K Rule: When an owner drafts the position of Quarterback or Kicker, they will be drafting the QB/K from a particular team, NOT A PLAYER. If a player from the TEAM you drafted happens to get traded, you are left with the remaining players from that TEAM and relinquish the rights to that particular player. (4.5) When drafting players, each owner must state the players NAME, POSITION, AND NFL TEAM. (4.6) NO TRADES will be allowed during the draft.(4.7) NO trading of draft picks prior or during the draft.  (4.8) Any player can be drafted regardless of whether they are currently on an NFL roster or not. 

5.0 - EMAIL BACKUP SYSTEM
The W.E.F.L. will use an answering machine for backup purposes only. If the answering machine system is activated, the following guidelines shall apply: (5.1)Any owner not using the answering machine the way it is intended will be fined $10.00. (5.2)Any questions, comments, or suggestions regarding this league should be recorded on the answering machine . (5.3)All starting line-ups, free-agent transactions,trades and trading block players must be recorded on the answering machine in order to be considered valid by the league office. ALL ANSWERING MACHINE MESSAGES MUST BEGIN WITH YOUR TEAM NAME, followed by any details involved. (5.4)All free-agent transactions or trades must be recorded on WEDNESDAY or FRIDAY between 8am-7pm. Any messages left outside of these parameters will be considered void. NO EXCEPTIONS! (5.5)Both owners involved in a trade must record the trade on the answering machine in order for the trade to be valid.

6.0 - MANDATORY WEEKLY LINE-UPS
Each owner must enter their Mandatory weekly line-up on the Service. Carry over players must still be emailed to the commissioner AND to their opponent OR posted on the message board before kickoff on Sunday. Monday night games are considered playing on Sundays. Any players in games prior to Sunday must be emailed by kick-off. If you have a player that is going to have a "bye" any given week, indicate in your email OR message post the WEEK PRIOR TO THE BYE, that you would like to use his stats during the "bye" week. Prior to the bye week simply type a number "#" sign after each players name that you would like to designate a "Carry over". (6.1)If you designate a player as a CARRY OVER, then that player must remain in your starting line-up. He can not be traded or benched.
(6.2) Week 16 Carryover rule: Four total  players may be carried over from the semifinal game. Regular season designation deadlines are followed for this special playoff rule. This is done to help owners hedge against benching from NFL teams of their star players when clinching playoff seeds before Week 17.

7.0 - FREE AGENCY & TRADES
All transactions must be submitted to the service by a week's deadline. All owners begin the season with 100 free agent bucks for bids on a player. Increments of $1, minimum of $5 are the requirements. Ties in bidding will follow criteria as set down by the service (7.1)Trading will be done via the service. Owners may trade free agent bucks (in increments of 5$) but no real cash.(7.1a) Trading of free agent cash is not allowed in the off-season (7.2)Trade Deadline will be the 12th week at 12:00 pm Sunday. (7.2a)Off-season trades will be allowed, after all designated keepers are declared, only if both owners are paid up for the upcoming season, but no free agents may be acquired. All trades must be reported to the commissioner as usual.(7.2b) Each player in a trade during the off-season MUST be kept by both teams.(7.3)Once a player is traded, he cannot appear on the same roster again for four weeks from the week they were traded. (7.4) All trades will be voted on by everyone in the league, if a trade has over 50% votes of a veto it will go to the commisioners to vote on the trade. 


8.0 - TRADING BLOCK PLAYERS
If you have a player you wish to deal, simply type TRADING BLOCK in your email subject line and send it to the rest of the league. The Service also has a TRADING BLOCK announcement for owners. An owner can email the names of players from his roster, or positions that he is willing to trade or acquire.

9.0 - SCORING
Copy Cats Fantasy Football League Scoring System (9.1)The Official scoring site will be RTS Sports Online (" The Service" (14.1)Owners will be notified of the scoring source should a change occur. (9.2) When an owner drafts a Quarterback or Kicker he automatically receives the back-up quarterback or Kicker. Any scoring done by the quarterbacks/Kickers throughout the game, will be COMBINED, and calculated into the offensive score. (9.3)Each franchise must start 6 offensive and 6 defensive players. The total of the points scored by the six defensive players, will simply, become the percentage subtracted from the total of their opponents six offensive players. (9.4) The Total points scored by the defensive players will be the percentage subtracted from the total points scored by the offensive players. For all scores, round to the nearest 0.1 points. Exception: any score < 1 pt. rounds up to 1 point. A shutout will be scored if an opponent scores 100 defensive points. (9.5) No offensive player can score defensive points and no defensive player can score offensive points.(9.6)A defensive player who returns a kick off or punt for a touchdown does not receive any defensive points. If an offensive player returns a kick-off or punt for a touchdown they will receive 6 offensive points. No yardage will be included for punts or kickoff returns. No points will be awarded for return yards on defensive fumble recoveries, interceptions or laterals on a return. An offensive player will receive points for yardage obtained via a lateral on an offensive play.

10.0 - League Fines
The Commissioner of the Copy Cats Fantasy Football League, reserves the right to fine any owner for conduct detrimental to the league. Moneys could be actual cash or be in free agent bucks
(10.1)Failure to turn in player protection list (possible loss of franchised players and $10 fine).
(10.2)Failure to recognize Copy Cats as the best league around.($5000)
(10.3) Failure to vote on mandatory items discussed.($5)
(10.4)Failure to submit Mandatory weekly line-up by the required deadline($5 + use of previous week's lineup).
(10.5)Failure to submit entire franchise fee by August 3rd. ($10 +$5 a day after or possible loss of franchise)
(10.6) Anything else that may be deemed detrimental to league operations. ($5-$25) (10.7)All occurrences will be brought before the league officials (comm + 2 owners) to determine the extent of the fine, and the time frame the offender has to reconcile. (10.8)Any owner who has been fined and does not pay his fine before the given deadline, will be banished from post season play. If a team is participating in post season play at the time of the occurrence, they will forfeit any prize money to the league. If no prize money is won, they will be abolished from the league. (10.9) All fines and fees not paid by the deadline will accumulate late fees. (10.10) All fine money will go towards league operating costs and possibly be included in prize money.

11.0 - FRANCHISE PLAYERS
Before draft day, each franchise will designate their franchise players. The deadline for submitting your player protection list will be one week prior to draft day. (11.1)The 5 players may be any position. (11.2) Once the franchise players are submitted, they may still be changed up to the deadline. Players significantly injured(will miss atleast 4 games) retired or suspended(atleast 4 games;unless suspended prior to keeping) before draft day may be replaced up to the draft. Exception: changing TEAM QB/K can occur without any injury/retirement for any player at that position for that team. An owner may not pick up free agents for this change, only players who were on the Week 17 roster for his team. (11.3)Franchise players may be traded at anytime except draft day. ALSO SEE PLAYER PROTECTION.

12.0 - REGULAR SEASON PLAY
Each franchise shall play fourteen regular season games. (See Schedule) All games will be head-to-head competition. Both teams involved in a regular season game will challenge Offense vs. Defense. (12.1)The total points scored by the six defensive players will be the percentage subtracted from the opponents six offensive players point total. A team's final score will be calculated to the nearest .1 points. (12.2)No tie breakers during regular season.
13.0 - POST-SEASON PLAY
The top team from each division will advance into post-season play. Two teams with the next best record will advance as Wild Card teams from each Conference. Tie breaker specifications are as follows: 1. Head-to-head 2. Record within the division. 3. Record within the conference. 4. Best won-lost-tied percentage in common games, if applicable. 5. Best net points in division games. (Off+Def) 6. Best net points in all games. (Off+Def) 7. Coin toss. (13.1)The team with the best record in each play-off game shall be awarded additional points for "Home Field Advantage". (13.1a)Wildcard teams are not eligible for HFA, but their record will figure into the final point spread. See example #2. (13.1b)There is no HFA in the Fantasy Bowl. (13.2)The additional points will be added to the final calculated score. The HFA points will be the difference between games won by the two teams playing, + 1. Example #1: Team A finish the regular season at 11-3. Team B finish the regular season at 8-6. The Home field advantage = + 4. Example #2: Team C wins their division at 9-5. Wildcard Team D finishes the regular season at 10-4. Team C's HFA points would be even. (13.3)All tie games will be awarded to the team with "Home Field Advantage"(13.4) (13.5)All Awards will be distributed at the winter meeting. Prizes for 16 paid teams are below.

Wildcard Team(4) $50
Division Champ(4) $100
Semi Finalist(4) add $100
Finalist(2) add $100
CCFL Champion add $400

14.0 - INTERNET
The Copy Cats Fantasy Football League will maintain a website at Real Time Fantasy Sports, our home page. (14.1) The email address for the Commissioner is [email protected]

15.0 - PLAYER PROTECTION
The Copy Cats Fantasy Football League has a player protection format. Each player will be tagged with either an "A", "B" or "C" player status based on their draft position. All Players drafted in rounds 1-5 will be tagged as an "A" Player. All players drafted in rounds 6-10 will be tagged as a "B" Player. All remaining players drafted after round 11 will be tagged as "C" Players. All Free-Agents will be tagged as "F " Players. (15.1)A & B players will assume a two season protection status upon activation, (15.2)C & F players will assume a 3 season protection status upon activation. These years are in addition to the year they are signed.
(15.3)The following criteria will be used for player protection:
"A" players are players drafted in Rounds 1 - 5. ( 0-1 player from this category may be protected by each franchise)
"B" players are players drafted in Rounds 6 - 10.(0-2 player from this category may be protected by each franchise)
a maximum of 2 players from "A" and "B" rounds can be kept. "C" players are players drafted in Rounds 11 - 20 (0-5 players may be protected from this category by each franchise)
"F" players are players acquired via free-agency (0-5 players may be protected from this category by each franchise)
The number of protected players may never exceed 5.
(15.4)If a player is acquired via a trade, the players category and protection eligibility remains the same even though he changes teams.

(15.5) Injured/suspended keepers for 4 or more weeks can we be swapped one player for one player.

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Conference Record
  4. Total Points Standings
Game Tie Breakers
None
Bye Week Scoring
Previous week's scores used for NFL players with bye weeks
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
  Min Max
Quarterback 0 6
Running Back 0 10
Wide Rec/TE 0 10
Kicker 0 7
Defensive Line 0 10
Linebacker 0 10
Defensive Back 0 10
Wide Rec/TE
Combined receiver position
Team Players
Team Quarterback
Team Kicker
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
12
Offense Starters
6
Defense Starters
6
Lineup Limits
Quarterback 1 to 1
Running Back 1 to 1
Wide Rec/TE 2 to 2
Kicker 1 to 1
Defensive Line 2 to 2
Linebacker 2 to 2
Defensive Back 2 to 2
Flex ( RB WR/TE TE ) 1 to 1
Deadlines
Week 1 Sat Mar 1 12:00am ET thru Mon Sep 8 8:15pm ET
Week 2 Tue Sep 9 7:00am ET thru Mon Sep 15 8:15pm ET
Week 3 Tue Sep 16 7:00am ET thru Mon Sep 22 8:15pm ET
Week 4 Tue Sep 23 7:00am ET thru Mon Sep 29 8:15pm ET
Week 5 Tue Sep 30 7:00am ET thru Mon Oct 6 8:15pm ET
Week 6 Tue Oct 7 7:00am ET thru Mon Oct 13 8:15pm ET
Week 7 Tue Oct 14 7:00am ET thru Mon Oct 20 8:15pm ET
Week 8 Tue Oct 21 7:00am ET thru Mon Oct 27 8:15pm ET
Week 9 Tue Oct 28 7:00am ET thru Mon Nov 3 8:15pm ET
Week 10 Tue Nov 4 7:00am ET thru Mon Nov 10 8:15pm ET
Week 11 Tue Nov 11 7:00am ET thru Mon Nov 17 8:15pm ET
Week 12 Tue Nov 18 7:00am ET thru Mon Nov 24 8:15pm ET
Week 13 Tue Nov 25 7:00am ET thru Mon Dec 1 8:15pm ET
Week 14 Tue Dec 2 7:00am ET thru Mon Dec 8 8:15pm ET
Week 15 Tue Dec 9 7:00am ET thru Mon Dec 15 8:15pm ET
Playoff Week 1 Tue Dec 16 7:00am ET thru Mon Dec 22 8:15pm ET
Playoff Week 2 Tue Dec 23 7:00am ET thru Mon Dec 29 8:15pm ET
Playoff Week 3 Tue Dec 30 7:00am ET thru Sun Jan 4 8:15pm ET

Online Draft

Draft Rules
Scheduled for Wed Sep 3 7:30pm ET
Manually started by commissioner
S-Style
15 rounds- 20 Rounds for year 1
2 mins per pick
Draft Order
#1 
#2 
#3 
#4 
#5 
#6 
#7 
#8 
#9 
#10 
#11 
#12 
#13 
#14 
#15 
#16 

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $3
Maximum waiver bid $100
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed Fri Sat @ 11:00pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed Fri Sat @ 11:00pm ET
  Tue Wed Thu Fri Sat
Week 1          
Week 2          
Week 3          
Week 4          
Week 5          
Week 6          
Week 7          
Week 8          
Week 9          
Week 10          
Week 11          
Week 12          
Week 13          
Week 14          
Week 15          
Playoff Week 1          
Playoff Week 2          
Playoff Week 3          
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 12
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1 Sat Mar 1 12:00am ET thru Sun Sep 7 12:00pm ET
Week 2 Tue Sep 9 7:00am ET thru Sun Sep 14 12:00pm ET
Week 3 Tue Sep 16 7:00am ET thru Sun Sep 21 12:00pm ET
Week 4 Tue Sep 23 7:00am ET thru Sun Sep 28 12:00pm ET
Week 5 Tue Sep 30 7:00am ET thru Sun Oct 5 12:00pm ET
Week 6 Tue Oct 7 7:00am ET thru Sun Oct 12 12:00pm ET
Week 7 Tue Oct 14 7:00am ET thru Sun Oct 19 12:00pm ET
Week 8 Tue Oct 21 7:00am ET thru Sun Oct 26 12:00pm ET
Week 9 Tue Oct 28 7:00am ET thru Sun Nov 2 12:00pm ET
Week 10 Tue Nov 4 7:00am ET thru Sun Nov 9 12:00pm ET
Week 11 Tue Nov 11 7:00am ET thru Sun Nov 16 12:00pm ET
Week 12 Tue Nov 18 7:00am ET thru Sun Nov 23 12:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry $110
Wins and Losses
Losses $0
Ties $0
Wins Credit $0
Roster Moves
Each Player Acquired $0
Each Player Acquired via Waivers $0
Each Player Acquired via Free Agency $0
Each Player Released $0
Each Player Placed on I/R $0
Each Player Activated from I/R $0
Lineup Moves
Each Player Started $0
Each Player Benched $0
Trades
Each Trade $0
Each Player Traded Away $0
Each Player Traded For $0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2009-07-08
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2009-07-08
Rushing Yds
1 pts for 35 to 46 rushing yds
QB RB WR TE
2025-08-31
2 pts for 47 to 57 rushing yds
 
 
3 pts for 58 to 68 rushing yds
 
 
4 pts for 69 to 79 rushing yds
 
 
5 pts for 80 to 90 rushing yds
 
 
6 pts for 91 to 101 rushing yds
 
 
7 pts for 102 to 112 rushing yds
 
 
8 pts for 113 to 123 rushing yds
 
 
9 pts for 124 to 134 rushing yds
 
 
10 pts for 135 to 145 rushing yds
 
 
11 pts for 146 to 156 rushing yds
 
 
12 pts for 157 to 167 rushing yds
 
 
13 pts for 168 to 178 rushing yds
 
 
14 pts for 179 to 189 rushing yds
 
 
15 pts for 190 to 200 rushing yds
 
 
16 pts for 201 to 211 rushing yds
 
 
17 pts for 212 to 222 rushing yds
 
 
18 pts for 223 to 233 rushing yds
 
 
19 pts for 234 to 244 rushing yds
 
 
20 pts for 245 to 999 rushing yds
 
 
Rushing Atts
Not Used
Yds Per Rush
1 pts for 4.0 to 4.5 yds per rush
QB RB WR TE
2009-07-08
2 pts for 4.5 to 5.0 yds per rush
 
 
3 pts for 5.0 to 5.5 yds per rush
 
 
4 pts for 5.5 to 6.0 yds per rush
 
 
5 pts for 6.0 to 100.0 yds per rush
 
 
Minimum 10 rushing atts
Yd Long Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-3 pts for each fumble lost
QB RB WR TE K
2014-09-04
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2009-07-08
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2009-07-08
Passing Yds
1 pts for 120 to 139 passing yds
QB
2009-07-08
2 pts for 140 to 159 passing yds
 
 
3 pts for 160 to 179 passing yds
 
 
4 pts for 180 to 199 passing yds
 
 
5 pts for 200 to 219 passing yds
 
 
6 pts for 220 to 239 passing yds
 
 
7 pts for 240 to 259 passing yds
 
 
8 pts for 260 to 279 passing yds
 
 
9 pts for 280 to 299 passing yds
 
 
10 pts for 300 to 319 passing yds
 
 
11 pts for 320 to 339 passing yds
 
 
12 pts for 340 to 359 passing yds
 
 
13 pts for 360 to 379 passing yds
 
 
14 pts for 380 to 399 passing yds
 
 
15 pts for 400 to 419 passing yds
 
 
16 pts for 420 to 439 passing yds
 
 
17 pts for 440 to 459 passing yds
 
 
18 pts for 460 to 479 passing yds
 
 
19 pts for 480 to 499 passing yds
 
 
20 pts for 500 to 999 passing yds
 
 
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
1 pts for 50.0 to 55.0 % completion rate
QB
2009-07-08
2 pts for 55.0 to 60.0 % completion rate
 
 
3 pts for 60.0 to 65.0 % completion rate
 
 
4 pts for 65.0 to 70.0 % completion rate
 
 
5 pts for 70.0 to 100.0 % completion rate
 
 
Minimum 20 pass atts
Yd Long Pass
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-3 pts for each interception thrown
QB RB WR TE K
2009-07-08
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2009-07-08
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2009-07-08
Receiving Yds
1 pts for 40 to 51 receiving yds
QB RB WR TE
2009-07-08
2 pts for 52 to 62 receiving yds
 
 
3 pts for 63 to 73 receiving yds
 
 
4 pts for 74 to 84 receiving yds
 
 
5 pts for 85 to 95 receiving yds
 
 
6 pts for 96 to 106 receiving yds
 
 
7 pts for 107 to 117 receiving yds
 
 
8 pts for 118 to 128 receiving yds
 
 
9 pts for 129 to 139 receiving yds
 
 
10 pts for 140 to 150 receiving yds
 
 
11 pts for 151 to 161 receiving yds
 
 
12 pts for 162 to 172 receiving yds
 
 
13 pts for 173 to 183 receiving yds
 
 
14 pts for 184 to 194 receiving yds
 
 
15 pts for 195 to 205 receiving yds
 
 
16 pts for 206 to 216 receiving yds
 
 
17 pts for 217 to 227 receiving yds
 
 
18 pts for 228 to 238 receiving yds
 
 
19 pts for 239 to 249 receiving yds
 
 
20 pts for 250 to 999 receiving yds
 
 
Receptions
1 pts for each reception
QB RB WR TE K
2009-07-08
Yds Per Reception
1 pts for 10.0 to 13.0 yds per reception
QB RB WR TE
2009-07-08
2 pts for 13.0 to 16.0 yds per reception
 
 
3 pts for 16.0 to 19.0 yds per reception
 
 
4 pts for 19.0 to 22.0 yds per reception
 
 
5 pts for 22.0 to 999.0 yds per reception
 
 
Minimum 4 receptions
Yds After Catch
Not Used
Yd Long Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 17 to 39 yd FG
K
2012-09-04
4 pts for 40 to 49 yd FG
 
 
5 pts for 50 to 59 yd FG
 
 
6 pts for 60 to 99 yd FG
 
 
Made PATs
1 pts for each made PAT
K
 
Missed FGs
Not Used
Yd Missed FG
-3 pts for 17 to 29 yd missed FG
K
2009-07-08
-2 pts for 30 to 39 yd missed FG
 
 
-1 pts for 40 to 49 yd missed FG
 
 
Missed XPs
-1 pts for each missed XP
K
 

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE DL LB DB
2013-01-04
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
RB WR TE DL LB DB
2013-01-04
Yd Int Return TD
Not Used
Safety
2 pts for each safety
DL LB DB
2013-01-04
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K DL LB DB
2009-07-08
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
2009-07-08
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
4 pts for each fumble recovered
DL LB DB
2009-07-08
Fumble Return Yds
Not Used
Interceptions
4 pts for each interception
DL LB DB
2009-07-08
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
2 pts for each tackle
DL LB DB
2009-07-08
Tackles For Loss
Not Used
Assists
1 pts for each assist
DL LB DB
2009-07-08
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K DL LB DB
2009-07-08
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K DL LB DB
2009-07-08
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
DL LB DB
2016-12-05
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-3 pts for each ST fumble lost
QB RB WR TE K
 
ST Fumbles
Not Used

Season

Regular Season
NFL Week 1 thru NFL Week 15
Post Season
NFL Week 16 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Head-to-Head
  2. Divisional Record
  3. Conference Record
  4. Total Points Standings
Game Tie Breakers
None
Bye Week Scoring
Previous week's scores used for NFL players with bye weeks
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
20
Roster Limits
MinMax
Quarterback06
Running Back010
Wide Rec/TE010
Kicker07
Defensive Line010
Linebacker010
Defensive Back010

Wide Rec/TE
Combined receiver position
Team Players
Team Quarterback
Team Kicker
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least Injury Reserved on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
12
Offense Starters
6
Defense Starters
6
Lineup Limits
Quarterback1to1
Running Back1to1
Wide Rec/TE2to2
Kicker1to1
Defensive Line2to2
Linebacker2to2
Defensive Back2to2
Flex ( RB WR/TE TE )1to1
Deadlines
Week 1Sun Mar 1 12:00am ETthruMon Sep 14 8:15pm ET
Week 2Tue Sep 15 7:00am ETthruMon Sep 21 8:15pm ET
Week 3Tue Sep 22 7:00am ETthruMon Sep 28 8:15pm ET
Week 4Tue Sep 29 7:00am ETthruMon Oct 5 8:15pm ET
Week 5Tue Oct 6 7:00am ETthruMon Oct 12 8:15pm ET
Week 6Tue Oct 13 7:00am ETthruMon Oct 19 8:15pm ET
Week 7Tue Oct 20 7:00am ETthruMon Oct 26 8:15pm ET
Week 8Tue Oct 27 7:00am ETthruMon Nov 2 8:15pm ET
Week 9Tue Nov 3 7:00am ETthruMon Nov 9 8:15pm ET
Week 10Tue Nov 10 7:00am ETthruMon Nov 16 8:15pm ET
Week 11Tue Nov 17 7:00am ETthruMon Nov 23 8:15pm ET
Week 12Tue Nov 24 7:00am ETthruMon Nov 30 8:15pm ET
Week 13Tue Dec 1 7:00am ETthruMon Dec 7 8:15pm ET
Week 14Tue Dec 8 7:00am ETthruMon Dec 14 8:15pm ET
Week 15Tue Dec 15 7:00am ETthruMon Dec 21 8:15pm ET
Playoff Week 1Tue Dec 22 7:00am ETthruMon Dec 28 8:15pm ET
Playoff Week 2Tue Dec 29 7:00am ETthruMon Jan 4 8:15pm ET
Playoff Week 3Tue Jan 5 7:00am ETthruSun Jan 10 8:15pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $100
Minimum waiver bid $3
Maximum waiver bid $100
If bids are tied, the first bid submitted will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Submission deadlines: Wed Fri Sat @ 11:00pm ET
If bids are tied, the first bid submitted will be awarded the player.
In-Season Waivers
Submission deadlines: Wed Fri Sat @ 11:00pm ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Playoff Week 1
Playoff Week 2
Playoff Week 3
Protected Free Agents
Not Used
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 13
Future Draft Picks
Your commissioner does not permit trading future draft picks
Deadlines
Week 1Sun Mar 1 12:00am ETthruSun Sep 13 12:00pm ET
Week 2Tue Sep 15 7:00am ETthruSun Sep 20 12:00pm ET
Week 3Tue Sep 22 7:00am ETthruSun Sep 27 12:00pm ET
Week 4Tue Sep 29 7:00am ETthruSun Oct 4 12:00pm ET
Week 5Tue Oct 6 7:00am ETthruSun Oct 11 12:00pm ET
Week 6Tue Oct 13 7:00am ETthruSun Oct 18 12:00pm ET
Week 7Tue Oct 20 7:00am ETthruSun Oct 25 12:00pm ET
Week 8Tue Oct 27 7:00am ETthruSun Nov 1 12:00pm ET
Week 9Tue Nov 3 7:00am ETthruSun Nov 8 12:00pm ET
Week 10Tue Nov 10 7:00am ETthruSun Nov 15 12:00pm ET
Week 11Tue Nov 17 7:00am ETthruSun Nov 22 12:00pm ET
Week 12Tue Nov 24 7:00am ETthruSun Nov 29 12:00pm ET
Week 13Tue Dec 1 7:00am ETthruSun Dec 6 12:00pm ET
Notification
The league will be notified of completed trades

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2025-09-02
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2025-09-02
Rushing Yds
1 pts for 35 to 46 rushing yds
QB RB WR TE
2025-09-02
2 pts for 47 to 57 rushing yds
3 pts for 58 to 68 rushing yds
4 pts for 69 to 79 rushing yds
5 pts for 80 to 90 rushing yds
6 pts for 91 to 101 rushing yds
7 pts for 102 to 112 rushing yds
8 pts for 113 to 123 rushing yds
9 pts for 124 to 134 rushing yds
10 pts for 135 to 145 rushing yds
11 pts for 146 to 156 rushing yds
12 pts for 157 to 167 rushing yds
13 pts for 168 to 178 rushing yds
14 pts for 179 to 189 rushing yds
15 pts for 190 to 200 rushing yds
16 pts for 201 to 211 rushing yds
17 pts for 212 to 222 rushing yds
18 pts for 223 to 233 rushing yds
19 pts for 234 to 244 rushing yds
20 pts for 245 to 999 rushing yds
Rushing Atts
Not Used
Yds Per Rush
1 pts for 4.0 to 4.5 yds per rush
QB RB WR TE
2025-09-02
2 pts for 4.5 to 5.0 yds per rush
3 pts for 5.0 to 5.5 yds per rush
4 pts for 5.5 to 6.0 yds per rush
5 pts for 6.0 to 100.0 yds per rush
Minimum 10 rushing atts
Yd Long Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-3 pts for each fumble lost
QB RB WR TE K
2025-09-02
Fumbles
Not Used

Passing Scoring

Passing TDs
6 pts for each passing TD
QB RB WR TE K
2025-09-02
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2025-09-02
Passing Yds
1 pts for 120 to 139 passing yds
QB
2025-09-02
2 pts for 140 to 159 passing yds
3 pts for 160 to 179 passing yds
4 pts for 180 to 199 passing yds
5 pts for 200 to 219 passing yds
6 pts for 220 to 239 passing yds
7 pts for 240 to 259 passing yds
8 pts for 260 to 279 passing yds
9 pts for 280 to 299 passing yds
10 pts for 300 to 319 passing yds
11 pts for 320 to 339 passing yds
12 pts for 340 to 359 passing yds
13 pts for 360 to 379 passing yds
14 pts for 380 to 399 passing yds
15 pts for 400 to 419 passing yds
16 pts for 420 to 439 passing yds
17 pts for 440 to 459 passing yds
18 pts for 460 to 479 passing yds
19 pts for 480 to 499 passing yds
20 pts for 500 to 999 passing yds
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
1 pts for 50.0 to 55.0 % completion rate
QB
2025-09-02
2 pts for 55.0 to 60.0 % completion rate
3 pts for 60.0 to 65.0 % completion rate
4 pts for 65.0 to 70.0 % completion rate
5 pts for 70.0 to 100.0 % completion rate
Minimum 20 pass atts
Yd Long Pass
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-3 pts for each interception thrown
QB RB WR TE K
2025-09-02
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2025-09-02
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2025-09-02
Receiving Yds
1 pts for 40 to 51 receiving yds
QB RB WR TE
2025-09-02
2 pts for 52 to 62 receiving yds
3 pts for 63 to 73 receiving yds
4 pts for 74 to 84 receiving yds
5 pts for 85 to 95 receiving yds
6 pts for 96 to 106 receiving yds
7 pts for 107 to 117 receiving yds
8 pts for 118 to 128 receiving yds
9 pts for 129 to 139 receiving yds
10 pts for 140 to 150 receiving yds
11 pts for 151 to 161 receiving yds
12 pts for 162 to 172 receiving yds
13 pts for 173 to 183 receiving yds
14 pts for 184 to 194 receiving yds
15 pts for 195 to 205 receiving yds
16 pts for 206 to 216 receiving yds
17 pts for 217 to 227 receiving yds
18 pts for 228 to 238 receiving yds
19 pts for 239 to 249 receiving yds
20 pts for 250 to 999 receiving yds
Receptions
1 pts for each reception
QB RB WR TE K
2025-09-02
Yds Per Reception
1 pts for 10.0 to 13.0 yds per reception
QB RB WR TE
2025-09-02
2 pts for 13.0 to 16.0 yds per reception
3 pts for 16.0 to 19.0 yds per reception
4 pts for 19.0 to 22.0 yds per reception
5 pts for 22.0 to 999.0 yds per reception
Minimum 4 receptions
Yds After Catch
Not Used
Yd Long Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
Not Used
Yd FG
3 pts for 17 to 39 yd FG
K
2025-09-02
4 pts for 40 to 49 yd FG
5 pts for 50 to 59 yd FG
6 pts for 60 to 69 yd FG
7 pts for 70 to 99 yd FG
Made PATs
1 pts for each made PAT
K
2025-09-02
Missed FGs
Not Used
Yd Missed FG
-3 pts for 17 to 29 yd missed FG
K
2025-09-02
-2 pts for 30 to 39 yd missed FG
-1 pts for 40 to 49 yd missed FG
Missed XPs
-1 pts for each missed XP
K
2025-09-02

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE DL LB DB
2025-09-02
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
RB WR TE DL LB DB
2025-09-02
Yd Int Return TD
Not Used
Safety
2 pts for each safety
DL LB DB
2025-09-02
Defensive ST TDs
6 pts for each defensive ST TD
QB RB WR TE K DL LB DB
2025-09-02
Yd Defensive ST TD
Not Used
Defensive ST Safety
Not Used
Pts Allowed
Not Used
Def Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
2 pts for every 0.5 sack beginning with 0.5 sack
DL LB DB
2025-09-02
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
4 pts for each fumble recovered
DL LB DB
2025-09-02
Fumble Return Yds
Not Used
Interceptions
4 pts for each interception
DL LB DB
2025-09-02
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
2 pts for each tackle
DL LB DB
2025-09-02
Tackles For Loss
Not Used
Assists
1 pts for each assist
DL LB DB
2025-09-02
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K DL LB DB
2025-09-02
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K DL LB DB
2025-09-02
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
DL LB DB
2025-09-02
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-3 pts for each ST fumble lost
QB RB WR TE K
2025-09-02
ST Fumbles
Not Used