League

Name
Monkeys Business
League ID
1793
Guest URL
https://www.rtsports.com/fantasy-football-league/1793
Service
Full Season - Gold
Subscription
2024 Paid
Commissioner
Kurt Rupe
[email protected]
Treasurer
Kurt Rupe
[email protected]

By-Laws

Last Revision August 2023

Charter:

The Monkeybiz league was initially established as a test league for the RealTime Fantasy Sports (RTFS) Company and it is to be a fun and enjoyable experience for its participants.  Bylaws are established by league vote.  All votes are to be determined by a simple majority.  The League Owners determined the Commissioner via an initial vote. The commissioner shall continue in perpetuity or until the commissioner chooses to relinquish his duties. The League fees are assessed to provide incentive for full participation and “award money” is distributed in totality based on achievement through league play as defined in the league bylaws herein.

Commissioners Duties: The commissioner shall strive to interpret all rules and bylaws for their intent and shall seek advice from other owners as needed.  He/She shall call and monitor all votes to change bylaws; determine a draft date in early July that accommodates as many owners as possible.  Settle disputes between owners; be the final arbitrator in any rules disputes or owner complaints or appeals.  The Commissioner shall strive to maintain fairness for all participants.

Number of Teams: The League shall be based on a twelve-team league – Depending on Owner participation the league may have less teams.

Draft: There shall be a draft no later than two weekends before the first official NFL weekend and shall be as close to the last weekend before the start of the season as possible.

Keepers:  Each team may keep two players who play at different positions (Note TE & WR are the same position through 2018 – Receiver.  After 2018, TE and WR will be two different positions.  In 2019, a Flex position will also be added to the roster.  Teams will not be able declare a flex position player for purposes of using them as a keeper, i.e. Teams will not be able to keep two WR, RB, or TE) each year. Teams must declare their keepers one week prior to the draft or the commissioner will choose their players.  Owners choose their keepers by dropping the remaining players on their roster.  Draft picks are given up for each keeper based on that player's draft position the previous yearIf a player was not drafted/keeped in the previous draft, the keeper's draft position lost will be the last draft round of the next draft. (Note if a player is dropped from a team and later picked up by another owner and the new owner uses this player for a keeper, they must give up a draft pick based on when that player's draft position).  Starting in 2023, keepers will progressively cost their teams three rounds earlier draft pick each successive year and once a keeper pick drops below the first round that draft pick must be given up. (Any trade of a keeper in the off season that would drop below the first round will not be allowed). New owners will get previous owners’ teams.  If owner keeps a player and no longer has that draft pick, the next draft pick will be skipped (also applies if owner keeps two players in same round).  If owner has two draft picks in a round (acquired via trade) and must give up one, then he/she would give up the non-acquired draft pick.  If owner only has one draft pick from a trade in a round and must give up a draft pick because of a keeper selected, then that draft pick must be given up during that round.  If owner keeps an undrafted free agent, then he/she will give up the last draft pick.  If owner keeps two undrafted free agents, then he will give up the last two picks in the his/her draft.  Undrafted free agents are defined as players who are not keepers and who were not drafted during that year’s draft.

Draft order: Shall be determined by end of year standings, with worst to first throughout the playoffs, i.e. Superbowl winner last, Superbowl loser next to last and playoff losers next based on seeding, the worst record not in the playoffs would be first. Try breakers for teams not in the Super Bowl playoffs shall be applied based on regular season records. The Draft shall be an S style draft.  Draft Picks may be traded throughout the year.  There will be 14 rounds during the draft through 2018.  Starting in 2019 there will be 16 rounds to accommodate the mandatory TE and Flex positions being added to the starting lineups. Owners do not have to use all of their draft picks.  If a team’s roster is not filled at the end of the draft, free transactions will be awarded to allow for additional players to be picked up off waivers to fill the team’s roster.  A first come first serve transaction period will be established after the draft to allow for additional players to be picked up prior to the start of the NFL season.

Divisions: There shall be three Divisions with 4 teams per Division.  Teams in the division shall be determined based on original draft order (i.e. draft picks 1,2,3 shall be in different divisions and teams 1,4,7,10 shall be in the same division).

Playoffs:  There shall be a playoff and it will begin on the 14th week of the NFL season.  Playoff seeding is based on team records.  The teams wining each division shall be seeded 1,2, & 3.  If teams have identical records total points shall be used as the tiebreaker.  If still tied a coin flip will be used.  There shall be two playoff brackets a Superbowl Bracket and a Toilet Bowl Bracket.  There will be 6 teams initially in the Superbowl bracket with the top teams having a bye.  The toilet bowl will initially have 4 teams.  The two losers in the Superbowl bracket will move to the toilet bowl bracket and play the two winners.  Each round of the playoffs will match the highest seed against the lowest seed.  In the case of a game ending in a tie, the playoff tie breaker shall be based on the playoff seeding.

Free-for-All Week:  NFL Week 17 shall be a week all teams play with the team having the highest scoring team for the week shall be declared the free-for-all winner.

Fees: There shall be an initial $35 participation fee assessed.  This includes $30 for the Monkeybiz league and $5 for the Monkeybiz playoff league, plus $10 for the survivor pool. (See separate bylaws and rules).

Transactions:  There shall be a $1 transaction fee assessed for each player acquired via waiver wire, free-for-all transactions and trades.  In addition, there is a $1 fee assessed for each player traded away.  Trades shall be restricted to preseason and regular season only – there will be no trades after week 8 through the Free-for -All.

Fines:  The commissioner shall fine an owner $1 for each starting position not filled during a given week.  Money shall be added to transaction pool.

Payouts (Award money 12 team league):

Superbowl winner = $160 +50% of Transaction pool.

Superbowl runner up = $100

Superbowl round two Loser = $40

Toilet Bowl winner = $20

Free-for-All winner = Gets all fees (includes playoff league) back including transaction and fines

Total Points Throughout year = Remaining transaction Pool.

There shall be no Injured Reserve

All scoring rules carry over from year to year unless a vote is held prior to the draft to change scoring rules.  Owners may via the commissioner request vote on rule changes.  All scoring shall be per RTFS and the entire Monkeybiz league shall abide by all RTFS rulings for official scoring.  If RTFS Software fails the commissioner shall redo scoring based on memory and a solicit information from owners to accuracy of rules.  Any disputed rules shall be resolved via owner vote.  Owners prior to the season must review all rules.

Commissioner: Kurt Rupe
588 Hwy EE
Winfield, MO 63389

Season

Regular Season
NFL Week 1 thru NFL Week 14
Post Season
NFL Week 15 thru NFL Week 18

Standings

Standings
Head-to-Head

Tie Breakers
  1. Total Points Scored in Games
  2. Head-to-Head
  3. Divisional Record
  4. Points Scored Head-to-Head
Game Tie Breakers
None
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
16
Roster Limits
MinMax
Quarterback014
Running Back014
Wide Receiver014
Tight End014
Kicker014
Defense/Sp Team014

Def/Special Teams
Combined as one unit
Injured Reserve
League does not use injured reserve
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Kicker1
Defense/Sp Team1
Flex ( RB WR TE )1
Deadlines
Teams may start or bench player up until the scheduled start of their game

Online Draft

Draft Rules
Scheduled for Sun Sep 1 1:00pm ET
Manually started by commissioner
S-Style
16 rounds
2 mins per pick
Draft Order
#1 Slyme Doggies
#2 Wegians
#3 DeadElvis
#4 LA Lambs
#5 Hanuman's Unbeatables
#6 Ricans
#7 Haitians
#8 Head Bangers
#9 AM Wood
#10 Mitch
#11 Idiot Savants
#12 Super Paurs

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Worst to First by Standings
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Waiver wires are suspended after Fantasy Playoff Week 3 / NFL Week 17
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 11:59pm ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Playoff Week 1
Playoff Week 2
Playoff Week 3
Playoff Week 4
Free for All
Week 1Tue Sep 3 10:00am ETthruMon Sep 9 8:00pm ET
Week 2Thu Sep 12 10:00am ETthruMon Sep 16 7:00pm ET
Week 3Thu Sep 19 10:00am ETthruMon Sep 23 7:00pm ET
Week 4Thu Sep 26 10:00am ETthruMon Sep 30 7:00pm ET
Week 5Thu Oct 3 10:00am ETthruMon Oct 7 7:00pm ET
Week 6Thu Oct 10 10:00am ETthruMon Oct 14 7:00pm ET
Week 7Thu Oct 17 10:00am ETthruMon Oct 21 7:00pm ET
Week 8Thu Oct 24 10:00am ETthruMon Oct 28 7:00pm ET
Week 9Thu Oct 31 10:00am ETthruMon Nov 4 7:00pm ET
Week 10Thu Nov 7 10:00am ETthruMon Nov 11 7:00pm ET
Week 11Thu Nov 14 10:00am ETthruMon Nov 18 7:00pm ET
Week 12Thu Nov 21 10:00am ETthruMon Nov 25 7:00pm ET
Week 13Thu Nov 28 10:00am ETthruMon Dec 2 7:00pm ET
Week 14Thu Dec 5 10:00am ETthruMon Dec 9 7:00pm ET
Playoff Week 1Thu Dec 12 10:00am ETthruMon Dec 16 7:00pm ET
Playoff Week 2Thu Dec 19 10:00am ETthruMon Dec 23 7:00pm ET
Playoff Week 3Thu Dec 26 10:00am ETthruMon Dec 30 7:00pm ET
Playoff Week 4Thu Jan 2 10:00am ETthruSun Jan 5 7:00pm ET

Teams may not add players after their game has started
Protected Free Agents
Not Used
Transaction Limits
All free agent transactions are suspended after Fantasy Playoff Week 4 / NFL Week 18
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year

Trades

Trading
Team owners may freely trade, no approvals required
Trading is suspended after Fantasy Week 8
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Fri Mar 1 12:00am ETthruSun Sep 8 12:59pm ET
Week 2Tue Sep 10 7:00am ETthruSun Sep 15 12:59pm ET
Week 3Tue Sep 17 7:00am ETthruSun Sep 22 12:59pm ET
Week 4Tue Sep 24 7:00am ETthruSun Sep 29 12:59pm ET
Week 5Tue Oct 1 7:00am ETthruSun Oct 6 12:59pm ET
Week 6Tue Oct 8 7:00am ETthruSun Oct 13 12:59pm ET
Week 7Tue Oct 15 7:00am ETthruSun Oct 20 12:59pm ET
Week 8Tue Oct 22 7:00am ETthruSun Oct 27 12:59pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$45
Wins and Losses
Losses$0
Ties$0
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$0
Each Player Traded Away$1
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K D/ST
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K D/ST
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2016-08-27
Rushing Atts
Not Used
Yds Per Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE K
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K D/ST
2016-09-08
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2016-08-13
Passing Yds
0.05 pts for each passing yd
QB RB WR TE K
2016-08-27
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-1 pts for each interception thrown
QB RB WR TE K
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2016-08-28
Receptions
1 pts for each reception
QB RB WR TE K
2013-08-05
Yds Per Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
Yd FG
1 pts for every 5 yd FG beginning with 46 yd FG
K
Made PATs
1 pts for each made PAT
K
Missed FGs
Not Used
Yd Missed FG
-3 pts for 1 to 30 yd missed FG
K
-2 pts for 31 to 39 yd missed FG
Missed XPs
-1 pts for each missed XP
K
2015-08-17

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
QB RB WR TE K D/ST
2013-09-10
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
QB RB WR TE K D/ST
2013-09-10
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2013-09-08
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
Pts Allowed
Not Used
D/ST Pts Allowed
5 pts for 0 D/ST pts allowed
D/ST
2021-06-23
4 pts for 1 to 3 D/ST pts allowed
3 pts for 4 to 7 D/ST pts allowed
2 pts for 8 to 10 D/ST pts allowed
1 pts for 11 to 13 D/ST pts allowed
-1 pts for 34 to 35 D/ST pts allowed
-2 pts for 36 to 999 D/ST pts allowed
Yds Allowed
3 pts for 0 to 249 yds allowed
D/ST
2021-06-23
2 pts for 250 to 349 yds allowed
1 pts for 350 to 399 yds allowed
-1 pts for 500 to 599 yds allowed
-2 pts for 600 to 649 yds allowed
-3 pts for 650 to 999 yds allowed
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
Fumble Return Yds
Not Used
Interceptions
1 pts for each interception
D/ST
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
1 pts for each blocked FG
D/ST
Blocked XPs
1 pts for each blocked XP
D/ST
Blocked Punts
1 pts for each blocked punt
D/ST
Tackles
Not Used
Tackles For Loss
0.50 pts for each tackle for loss
QB RB WR TE K D/ST
2021-06-23
Assists
Not Used
Passes Defensed
0.50 pts for each pass defensed
QB RB WR TE K D/ST
2021-06-23

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
QB RB WR TE K D/ST
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
QB RB WR TE K D/ST
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
2 pts for each XP return
D/ST
2015-08-16
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE K
ST Fumbles
Not Used