League

Name
Monday Morning Tears
League ID
148125
Guest URL
https://www.rtsports.com/fantasy-football-league/148125
Service
Full Season - Gold
Subscription
Not Paid
Commissioner
Adam Rathbun
[email protected]

By-Laws

 

Monday Morning Tears Keeper League Rules (2025) 

 

General Rules:

This league will be a head to head and total points competition using the Victory Point Scoring System with 5 teams advancing to the playoffs.  The 5 teams advancing to the playoffs will compete in overall scoring for prize money.  There will be a total of 12 owners in 2 divisions.  Owners will compete head to head each week according to the league schedule.  The website that will contain all of our league information and reports will be as follows:  www.rtsports.com

 

Draft Order:  1. James 2. John 3. Watson 4. Scott M 5. Miles 6. Ryan 7. Scott L 8. Spaccio 9. Adam 10. Brett 11. Tony 12. Tapley

 

Draft: 

The draft will be 18 rounds and still be a “snake” format draft.  The draft will be September 2nd at 6 pm or you can participate online at www.rtsports.com

 

To promote a more even playing field in future years, the four teams that automatically qualified for the playoffs will draft 9th – 12th in the next year’s draft based on their finish order in the playoffs.  The remaining 8 teams, including the wildcard team regardless of their finish in the playoffs, will have their draft order determined by the pick 3 lotto.  The draft lotto will be done prior to the time the keepers have to be announced in the preseason. 

 

Roster: 18 + 1 IR (we will only draft 18 total and then you can place a player on IR and add someone else to fill that regular roster spot). 

Amended 2020:  Unlimited Covid IR spots.  Player must come off the IR as soon as they are cleared to play.

 

Minimum         Maximum

QB      1                      no max

RB       2                      no max

WR      2                      no max

TE       1                      no max

Flex     1                      no max (RB, WR or TE)

K         1                      no max

D/ST    1                      no max

*IR      1                      1

* Player must be on the official NFL IR or PUP list and once that players comes off they need to be put back on the regular roster or dropped prior to submitting a lineup for the next game.  Suspended players do not fall under this rule unless they are also on the PUP or IR list.

 

Commissioner will submit an active lineup (bye week or missing starters) for an owner at kickoff or as close to kickoff as possible if that owner has dropped out and/or choosing not to submit an active lineup to sabotage the league.  Commissioner discretion will be used when an owner submits a lineup of injured players.  If an owner submits a lineup with a player that is a game time decision or something similar, that line up will be used.  If an owner intentionally submits a line up with a player on the PUP list or is clearly out, then the owner will submit an active lineup with the best players possible. 

 

The league will observe the ESPN undroppable list for the following purpose.  If a player is dropped and that player is on the then current ESPN undroppable list, that player would be off limits until the following season even if that player is removed from the ESPN undroppable list at some later point in the season.

 

Keepers:

Each team can designate up to 4 keeper, which will have to be done no later than 1 week before the draft the following year.  Whatever round that player was drafted in, whether you drafted him or he was acquired in a trade, you would lose that pick, minus 1 round, in the following year’s draft and each draft thereafter as long as that player remains on a roster.  For example, if you draft a player in the 5th round and keep him, he would then count as your 4th round pick the following year, your 3rd round pick the year after, and so on.  Once a player reaches round 1, you would not lose any more than a 1st round pick for that one player.  Once that player is dropped and gets redrafted, their new draft position value is updated.  If you have keepers multiple keepers with the same draft round value, you could lose the pick in that round and the following round(s).  For example if you have three 4th round keepers, you would lose your 4th, 5th and 6th picks.

 

The rosters at the end of week 16 will remain until the beginning of next season and will not be affected by the add/drops of the teams after the end of the week 16 regular season.  

 

Players acquired via free agency that are keepers will all begin with a draft position value of round 12. 

 

If a player is dropped and then reacquired by the same team within 36 hours of being dropped (the player is a protected free agent for the first 24 hours) then that player’s keeper status remains the same as it was prior to being dropped.  If a different team acquires that player via free agency, then that player’s keeper status reverts to a 12th rounder the next year.

 

If a player is dropped on Wednesday or after and then picked up by another team prior to the free agent bidding period the following Wednesday, that player keeper round draft status would remain the same.  If the player is not picked up until the free agent bidding session on Wednesday or anytime thereafter, that players draft status would revert to the 12th round as other free agents do.  The commissioner by vote of the league would have the right to revoke the dropping of a stud player that is perceived to be done with malicious intent by the team owner

 

If a player goes on the IR for the rest of the season with a clear season ending injury, that player can be dropped and would go back into the draft pool for the following year and would not be eligible to be picked up by anyone else. 

 

Keeper Contract: 

Keepers will have a contract length of 3 seasons, which is the maximum of time they can be kept by one or multiple teams before going back into the redraft pool.  The 3 years starts from the year that player is drafted or added.  If a player is drafted or added by a team the first year this league was started in 2022, the last year that player can be kept by a team is for the 2024 season.  The amount of time left on a player’s contract will be viewable on the league’s website.

 

If a team manager decides not to keep a player prior to the draft and that team manager has first pick in the draft and reacquires that player as their first pick, the 3 year keeper contract would not reset in that case.  There must be one team manager drafting in front of them that would have the option of passing on the dropped player in question for the 3 year contract to be reset for that team manager who did not keep the player in question. 

 

Scoring:

Offensive scoring will be as follows:

 

Passing TD 4 pts
Rushing TD 6 pts
Receiving TD 6 pts
20 yards Passing 1 pt
10 yards Rushing 1 pt
10 yards Receiving 1 pt
Receptions 1 pt
2-point Conversion 2 pts (Pass, Rush, or Receiving)
Fumble -1 pt for QB, RB, WR, TE
Interception -2 pts
Field Goals 3 points plus .1 per yard over 30 yards
Extra Points 1 point

 

 

Defensive and special team scoring will be as follows: 

 

Any Defensive or Special Team TD 6 pts
Defensive Shutout 10 pts
Defense Allows 2-10 points 5 pts
Defense Allows 11-17 points 3 pts
Defense Allows 18-24 points 0 pts
Defense Allows 25-31 points -3 pts
Defense Allows 32+ points -5 pts
Interception 2 pts
Fumble Recovery 1 pt
Sack 1 pt
Safety 2 pts

 

The scoring will be carried out to a tenth of a point so for instance 109 yards by a RB will be 10.9 points.  This will apply to field goals as well. 

 

League Fees:

Each owner will contribute a total of $1,000 over the season, and will be required to pay $500 up front which is due on or before the date the keepers are submitted a week before the draft.  The remaining $500 will be due at the end of the year minus and winning or transaction fees.  The commissioner will be paid a flat fee of $200 per season.  Free agent pickups will be $1 each and trades will be $1 to each owner, all of which will be added to the pot and split between the total points and playoff winners.

 

Waiver Wire Bidding Procedure:

Each team will have a bankroll of $1,000 to spend on waiver wire pickups.  You will need to have your bids into the website by 7 pm Wednesdays.  The maximum bid is $1,000 and minimum is $0 so that even if you run out of money you can still pick up players.  The tiebreaker for bidding is lowest in total point standings. Any player dropped on Wednesday nights will be on hold for 24 hours so they will be available about 1 hour prior to the start of the Thursday night games.  Unrestricted free agents can be picked up starting at 9 am on Thursday. 

 

Free agents can be added to a team up until game time of the game that the player is playing in.  As soon as the game starts for a particular player, that player is locked until waiver wire bidding process starts the following week.

 

Any players dropped after week 16 cannot be picked up the top 4 teams that qualified for the playoffs during week 17 or 18 to prevent playoff teams from picking up critical playoff players that have been dropped by the teams trying to make the wild card spot. 

 

If an owner tries to block other owners from adding a player by adding and then subsequently dropping all or several other players at that position before the kickoff on Sunday, the commissioner will reverse all of the transactions and the owner will still be charged the normal transaction fees for those pickups.  . 

 

Trades:

The trade deadline for the season is before the start of the 13th week.  There is a 48 hour trade review so a trade would need to be accepted and emailed to the league 48 hours prior to the start of the game involving any player in that trade.  Each team not involved with the trade will be allowed to make their vote on the trade, and the majority rules.  If there is a tie, then the commissioner makes the final decision.  If the trade involves the commissioner, then the majority vote rules.  No trading of current year or future year’s draft picks. 

 

You can also make trades of players before or during the current year’s draft.

 

Any trade offer made on the website by an owner would be officially withdrawn at 1 pm on the Sunday of the week that the trade was made.  This is to prevent owners from accepting trades that are still pending if a player were to get hurt after the game starts.  There is no function for this on the website so the commissioner will have to monitor it manually. 

 

Victory Point Scoring System:

Each week you will receive either 2 points for a win or 0 points for a loss in your head to head matchups. There will be no ties in head to head matchups.  Totals points in bench scoring will be the first tie breaker, total starting QB points the second tie breaker and then a coin toss as the final tie breaker for weekly wins and losses.  In addition to your points for the head to head matchup, the teams that place in the top 1/3rd of total scoring for the week get 2 points, the middle 3rd gets 1 point and the bottom 3rd gets 0 points.  Therefore you will have the chance to get between 0 and 4 points each week. 

 

Playoffs:

The 4 teams with the highest victory point total after week 16 will advance to the playoffs.  The tiebreaker for victory points will be the total overall points first, head to head record second, and then the total QB points for the year and if there is still a tie a coin flip will be used.  The tiebreaker for wildcard weeks 17 & 18 will be bench points first and head to head record second and then a coin flip.  There is no head to head competition in the playoffs, only overall points count.  At the conclusion of the regular season, each playoff team will be allowed to keep up to 4 players and the rest will go into the free agency pool.  The #1 seed will draft 1st in the 1st round and the 2nd round will be in reverse order, until all owners have filled their rosters.  The roster will remain at 18 players for the playoffs with the same minimum and maximum requirements.

 

The top 4 teams in victory points at the end of the regular season automatically quality for the playoffs.  The remaining 8 teams will compete in week 17 and the top 4 scoring teams will move to week 18.  The top scoring team in week 18 will be the wildcard team.  There will be no weekly payout for weeks 17 & 18. 

Amended for 2022 – #1 Playoffs teams will be able to pick their playoff draft spot starting with 1st seed and going down.  #2 The playoff teams will start with a points advantage based on regular season finish. If there is a tie for victory points then total season points will be the tiebreaker.

 

1st place victory point will start with 50 points

2nd place victory points will start with 40 points

3rd place victory points will start with 30 points

4th place victory points will start with 20 points.

wildcard team will start with zero points.

 

Prize Money:

Assuming everyone pays their total league fees of $1,000, there will be $12,000 of prize money to win.  $6,000 will be paid out weekly to the teams with the 1st, 2nd, and 3rd highest starter point totals in weeks 1-16 (1st-$200, 2nd-$115, 3rd-$60).  The tiebreaker for weekly winner is total bench points and the next tiebreaker is starting QB points that week and finally a coin toss.  There will be no cash prize for the 17th week.  If there is a tie for season total points the team with the highest points against for the season will win.  Week 17 or 18 will not count towards the season point totals. The pay out will be as follows:

Season Point Total 1st (40%) $1200 2nd (30%) $900 3rd (20%) $600 4th (10%) $300
Playoff Point Total 1st (40%) $1200 2nd (30%) $900 3rd (20%) $600 4th (10%) $300

 

 

 

  • These final amounts will be adjusted depending the difference between the league expenses and the add/drop money added back to the pot. The maximum bar/food tab for the draft will be $1,000. Draft board was $128 and league website cost is $100. 

 

The payout for regular season weekly prize money and season point total will be paid to the teams with positive balances at the end of the regular season.  All playoff winnings will be paid out after the superbowl. 

 

If there is a tie playoff points after the superbowl, the winner will be determined by the head to head record during the regular season of the person they are tied with, and then by the highest victory points for the regular season, and then by a coin toss.

 

 

Commissioner – Adam Rathbun / [email protected] 321-266-9200

 

Attachments

Season

Regular Season
NFL Week 1 thru NFL Week 18
Post Season
NFL Wildcard thru NFL Superbowl

Standings

Standings
Victory Points Head-to-Head

Victory Points
Top third of teams receive 2 victory points.
Middle third of teams receive 1 victory point.
Bottom third of teams receive 0 victory points.

Tie Breakers
  1. Winning Pct
  2. Total Points Scored in Games
  3. Head-to-Head
  4. Points Scored Head-to-Head
Game Tie Breakers
Bench
Playoffs
Your commissioner will manually establish all playoff games

Rosters

Roster Size
18
Roster Limits
MinMax
Quarterback011
Running Back012
Wide Receiver012
Tight End011
Kicker011
Defense/Sp Team011

Def/Special Teams
Combined as one unit
Injured Reserve
Up to 1 players may be placed on injured reserve
To be placed on I/R a player must be at least COVID or IR on the official NFL injury report
Taxi Squad
League does not use taxi squad

Lineups

Starters
9
Lineup Limits
Quarterback1
Running Back2
Wide Receiver2
Tight End1
Kicker1
Defense/Sp Team1
Flex ( RB WR TE )1
Deadlines
Week 1Sun Mar 1 12:00am ETthruMon Sep 14 9:00pm ET
Week 2Tue Sep 15 7:00am ETthruMon Sep 21 9:00pm ET
Week 3Tue Sep 22 7:00am ETthruMon Sep 28 9:00pm ET
Week 4Tue Sep 29 7:00am ETthruMon Oct 5 9:00pm ET
Week 5Tue Oct 6 7:00am ETthruMon Oct 12 9:00pm ET
Week 6Tue Oct 13 7:00am ETthruMon Oct 19 9:00pm ET
Week 7Tue Oct 20 7:00am ETthruMon Oct 26 9:00pm ET
Week 8Tue Oct 27 7:00am ETthruMon Nov 2 9:00pm ET
Week 9Tue Nov 3 7:00am ETthruMon Nov 9 9:00pm ET
Week 10Tue Nov 10 7:00am ETthruMon Nov 16 9:00pm ET
Week 11Tue Nov 17 7:00am ETthruMon Nov 23 9:00pm ET
Week 12Tue Nov 24 7:00am ETthruMon Nov 30 9:00pm ET
Week 13Tue Dec 1 7:00am ETthruMon Dec 7 9:00pm ET
Week 14Tue Dec 8 7:00am ETthruMon Dec 14 9:00pm ET
Week 15Tue Dec 15 7:00am ETthruMon Dec 21 9:00pm ET
Week 16Tue Dec 22 7:00am ETthruMon Dec 28 9:00pm ET
Week 17Tue Dec 29 7:00am ETthruMon Jan 4 9:00pm ET
Week 18Tue Jan 5 7:00am ETthruSun Jan 10 9:00pm ET
Playoff Week 1Mon Jan 11 7:00am ETthruMon Jan 18 9:00pm ET
Playoff Week 2Tue Jan 19 7:00am ETthruSun Jan 24 9:00pm ET
Playoff Week 3Mon Jan 25 7:00am ETthruSun Jan 31 9:00pm ET
Playoff Week 4Mon Feb 1 7:00am ETthruSun Feb 14 9:00pm ET

Online Draft

Draft Rules
Not Established
Draft Order
Not Established

Free Agents

Player Adds
League uses a waiver wire to add free agents to a team
League allows free-for-all free agent adds after the waiver wire
Waiver Wire
Players awarded Blind Bid Against FAAB
Season waiver budget $1000
Minimum waiver bid $0
Maximum waiver bid $1000
If bids are tied, the team with the fewest total points will be awarded the player
Teams may acquire a maximum of 10 players per waiver wire

Teams may not acquire players after their game has started
Preseason Waivers
Your commissioner does not permit preseason waivers
Week 1 Waivers
Your commissioner does not permit week 1 waivers
In-Season Waivers
Submission deadlines: Wed @ 7:00pm ET
TueWedThuFriSat
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 8
Week 9
Week 10
Week 11
Week 12
Week 13
Week 14
Week 15
Week 16
Week 17
Week 18
Playoff Week 1
Playoff Week 2
Playoff Week 3
Playoff Week 4
Free for All
Week 1Sun Mar 1 12:00am ETthruMon Sep 14 10:00pm ET
Week 2Thu Sep 17 9:00am ETthruMon Sep 21 8:30pm ET
Week 3Thu Sep 24 9:00am ETthruMon Sep 28 8:30pm ET
Week 4Thu Oct 1 9:00am ETthruMon Oct 5 8:30pm ET
Week 5Thu Oct 8 9:00am ETthruMon Oct 12 8:30pm ET
Week 6Thu Oct 15 9:00am ETthruMon Oct 19 8:30pm ET
Week 7Thu Oct 22 9:00am ETthruMon Oct 26 8:30pm ET
Week 8Thu Oct 29 9:00am ETthruMon Nov 2 8:30pm ET
Week 9Thu Nov 5 9:00am ETthruMon Nov 9 8:30pm ET
Week 10Thu Nov 12 9:00am ETthruMon Nov 16 8:30pm ET
Week 11Thu Nov 19 9:00am ETthruMon Nov 23 8:30pm ET
Week 12Thu Nov 26 9:00am ETthruMon Nov 30 8:30pm ET
Week 13Thu Dec 3 9:00am ETthruMon Dec 7 8:30pm ET
Week 14Thu Dec 10 9:00am ETthruMon Dec 14 8:30pm ET
Week 15Thu Dec 17 9:00am ETthruMon Dec 21 8:30pm ET
Week 16Thu Dec 24 9:00am ETthruMon Dec 28 8:30pm ET
Week 17Thu Dec 31 9:00am ETthruMon Jan 4 8:30pm ET
Week 18Thu Jan 7 9:00am ETthruSun Jan 10 8:30pm ET
Playoff Week 1Thu Jan 14 9:00am ETthruMon Jan 18 8:30pm ET
Playoff Week 2Thu Jan 21 9:00am ETthruSun Jan 24 8:30pm ET
Playoff Week 3Thu Jan 28 9:00am ETthruSun Jan 31 8:30pm ET
Playoff Week 4Thu Feb 4 9:00am ETthruSun Feb 14 8:30pm ET
OffseasonThu Feb 18 9:00am ETthruMon Mar 1 12:00am ET

Teams may not add players after their game has started
Protected Free Agents
Players dropped will be protected free agents for 1 day
Players dropped after Fantasy Playoff Week 2 will be protected for the remainder of the season
Transaction Limits
Unlimited free agent adds by a team per week
Unlimited free agent adds by a team for the year
Player Contacts
League uses player contracts
Players are automatically released from rosters at the end of their contracts
League commissioner will set the length of each contract

Trades

Trading
Team owners may trade, but commissioner approval is required
Trading is suspended after Fantasy Week 14
Future Draft Picks
Team owners may trade future draft picks
Deadlines
Week 1Sun Mar 1 12:00am ETthruSat Sep 12 1:00pm ET
Week 2Tue Sep 15 7:00am ETthruSat Sep 19 1:00pm ET
Week 3Tue Sep 22 7:00am ETthruSat Sep 26 1:00pm ET
Week 4Tue Sep 29 7:00am ETthruSat Oct 3 1:00pm ET
Week 5Tue Oct 6 7:00am ETthruSat Oct 10 1:00pm ET
Week 6Tue Oct 13 7:00am ETthruSat Oct 17 1:00pm ET
Week 7Tue Oct 20 7:00am ETthruSat Oct 24 1:00pm ET
Week 8Tue Oct 27 7:00am ETthruSat Oct 31 1:00pm ET
Week 9Tue Nov 3 7:00am ETthruSat Nov 7 1:00pm ET
Week 10Tue Nov 10 7:00am ETthruSat Nov 14 1:00pm ET
Week 11Tue Nov 17 7:00am ETthruSat Nov 21 1:00pm ET
Week 12Tue Nov 24 7:00am ETthruSat Nov 28 1:00pm ET
Week 13Tue Dec 1 7:00am ETthruSat Dec 5 1:00pm ET
Week 14Tue Dec 8 7:00am ETthruSat Dec 12 1:00pm ET
Notification
The league will be notified of completed trades

League Fees

Assessed Fees
General
League Entry$1000
Wins and Losses
Losses$0
Ties$0.00
Wins Credit$0
Roster Moves
Each Player Acquired$1
Each Player Acquired via Waivers$0
Each Player Acquired via Free Agency$0
Each Player Released$0
Each Player Placed on I/R$0
Each Player Activated from I/R$0
Lineup Moves
Each Player Started$0
Each Player Benched$0
Trades
Each Trade$1
Each Player Traded Away$0
Each Player Traded For$0

Rushing Scoring

Rushing TDs
6 pts for each rushing TD
QB RB WR TE K
2014-08-05
Rushing 2XPs
2 pts for each rushing 2XP
QB RB WR TE K
2014-08-05
Rushing Yds
0.10 pts for each rushing yd
QB RB WR TE K
2014-08-05
Rushing Atts
Not Used
Yds Per Rush
Not Used
Yd Long Rush
Not Used
Rushing First Downs
Not Used
Yd TD Rush
Not Used
Fumbles Lost
-1 pts for each fumble lost
QB RB WR TE
2014-08-05
Fumbles
Not Used

Passing Scoring

Passing TDs
4 pts for each passing TD
QB RB WR TE K
2014-08-05
Passing 2XPs
2 pts for each passing 2XP
QB RB WR TE K
2014-08-05
Passing Yds
0.10 pts for every 2 passing yds beginning with 2 passing yds
QB RB WR TE K
2014-08-05
Passing Atts
Not Used
Yds Per Attempt
Not Used
Completions
Not Used
Yds Per Completion
Not Used
% Completion Rate
Not Used
Yd Long Pass
Not Used
Passer Rating
Not Used
Passing First Downs
Not Used
Yd TD Pass
Not Used
Interceptions Thrown
-2 pts for each interception thrown
QB RB WR TE K
2014-08-05
Pick 6s
Not Used
Incompletions
Not Used
Times Sacked
Not Used

Receiving Scoring

Receiving TDs
6 pts for each receiving TD
QB RB WR TE K
2014-08-05
Receiving 2XP
2 pts for each receiving 2XP
QB RB WR TE K
2014-08-05
Receiving Yds
0.10 pts for each receiving yd
QB RB WR TE K
2014-08-05
Receptions
1 pts for each reception
QB RB WR TE K
2014-08-05
Yds Per Reception
Not Used
Yds After Catch
Not Used
Yd Long Reception
Not Used
Targets
Not Used
Rec First Downs
Not Used
Yd TD Reception
Not Used

Combined Yardage Scoring

Rush And Rec Yds
Not Used
Rush And Pass Yds
Not Used
Rush, Pass, And Rec Yds
Not Used

Kicking Scoring

Made FGs
3 pts for each made FG
K
2014-08-05
Yd FG
0.10 pts for every 1 yd FG beginning with 31 yd FG
K
2014-08-05
Made PATs
1 pts for each made PAT
K
2014-08-05
Missed FGs
Not Used
Yd Missed FG
Not Used
Missed XPs
Not Used

Defensive Scoring

Fumble Return TDs
6 pts for each fumble return TD
D/ST
2014-08-05
Yd Fumble Return TD
Not Used
Int Return TDs
6 pts for each int return TD
D/ST
2014-08-05
Yd Int Return TD
Not Used
Safety
2 pts for each safety
D/ST
2014-08-05
Defensive ST TDs
6 pts for each defensive ST TD
D/ST
2014-08-05
Yd Defensive ST TD
Not Used
Defensive ST Safety
2 pts for each defensive ST safety
D/ST
2014-08-05
Pts Allowed
10 pts for 0 pts allowed
D/ST
2019-08-05
5 pts for 2 to 10 pts allowed
3 pts for 11 to 17 pts allowed
0 pts for 18 to 24 pts allowed
-3 pts for 25 to 31 pts allowed
-5 pts for 32 to 100 pts allowed
D/ST Pts Allowed
Not Used
Yds Allowed
Not Used
Rushing Yds Allowed
Not Used
Passing Yds Allowed
Not Used
Sacks
1 pts for each sack
D/ST
2014-08-05
Sack Yds
Not Used
Fumbles Forced
Not Used
Fumbles Recovered
1 pts for each fumble recovered
D/ST
2014-08-05
Fumble Return Yds
Not Used
Interceptions
2 pts for each interception
D/ST
2014-08-05
Int Return Yds
Not Used
Turnovers
Not Used
Turnover Return Yds
Not Used
Over On Downs
Not Used
Blocked FGs
Not Used
Blocked XPs
Not Used
Blocked Punts
Not Used
Tackles
Not Used
Tackles For Loss
Not Used
Assists
Not Used
Passes Defensed
Not Used

Special Teams Scoring

Kickoff Return TDs
6 pts for each kickoff return TD
D/ST
2014-08-05
Yd Kickoff Return TD
Not Used
Kickoff Return Yds
Not Used
Punt Return TDs
6 pts for each punt return TD
D/ST
2014-08-05
Yd Punt Return TD
Not Used
Punt Return Yds
Not Used
Return Yds
Not Used
Punts Inside20
Not Used
XP Returns
Not Used
XP Safetys
Not Used
2XP Stops
Not Used
ST Fumbles Lost
-1 pts for each ST fumble lost
QB RB WR TE
ST Fumbles
Not Used